Earlier quoted context omitted.
I really wish micro transactions were made illegal in applications on the app stores…and video games in general. It encourages additive behaviour and lowers the quality of games as the purpose becomes to make the additive micro transaction aspect as addictive as possible. If some new policy changed this, I think we’d see a whole new wave of higher quality games
How would you define a micro-transaction? Maybe we need a pornography-like definition ("I know it when I see it") but I think there is certainly a continuum from high-quality DLC / expansions to existing games (which can be basically a new game) down to crystals which allow you to instantly buy something which you'd have got anyway if you had waited. So, consider a basic, Mario-kart like racing game - which of these…
Some micro transactions are tolerable, some of the time, but every single one of these commercializes the product. IMO if they exist, the game should be free-to-play. Where I really get annoyed are games like Lego2K (racing game) where you pay $60 to play, and then it's also full of microtransactions (for cars, courses, cosmetics, you name it).
I think it's a different matter when it's a content-filled DLC add-on to the game. Yes, the line for that is a bit arbitrary, but the classic example would be Starcraft: Brood War (well, technically that was an expansion pack, but same idea). Adding a single additional course to a racing game blurs the line, I generally think content should be bundled so the gamer isn't constantly making financial decisions while playing.