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Nvidia announces financial results for second quarter fiscal 2024

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Re: Nvidia announces financial results for second quarter fiscal 2024

#391

Earlier quoted context omitted.

Gamers don't have datacenter budgets

Gamers like to ignore inflation and increasing fab costs and pretend cards should cost the same forever with double performance gains every 1.5 years.

That's fine, and gamers can no longer be expected to upgrade every generation or two, like they used to, if the improvements are going to be marginal between generations. The enthusiast market will just shrink and of course that no longer matters to Nvidia as they are playing in bigger leagues now.

GPUs will be bought like TVs. It took 4060, about 6 years to double the Passmark score over 1060.

Re: Nvidia announces financial results for second quarter fiscal 2024

#392
post #351

Earlier quoted context omitted.

> This is a textbook situation that would be perfect for a competitor to come in and undercut. Is it? A competitor can enter the market and undercut by producing a cheaper and otherwise undifferentiated commodity-type product. Nvidia's focus is adding moats that prevent competing on pure specs such as CUDA, design, and so on.

Nvidia started working on CUDA back in the mid-2000s. Nobody else cared about GPU compute back then.

I didn't know CUDA was in development for that long, thanks! I'm curious if there were serious attempts to create something similar over the years and how far they managed to progress. I've never used OpenCL but from looking at it from afar its adoption always seemed limited.

Irrespectively though I don't see how a competitor can replicate the context and tacit knowledge associated building something like CUDA for close to 20 years without putting in a similar amount of time.

Re: Nvidia announces financial results for second quarter fiscal 2024

#393
post #286

Earlier quoted context omitted.

Between those 2 GPUs, the fp32 perf went up 12.7x according to TechPowerUp’s specs. The SM count went up 8.5x (which represents Moore’s law and note is almost exactly in line with Moore’s prediction), and the clock rate went up 1.5x. The FPS of CSGO (or any game) is not a good measure of Moore’s law. Games have all kinds of complexities and caveats that will prevent them from scaling linearly. I used to write some of…

Wow, didn't expect to get so many comments. It's just interesting to me that we have 500hz monitors, yet games are still coming out that only run at ~70 fps on a 3080, etc. I used CS:GO as a comparison just because it was an example capable of coming near 500 FPS. Avg FPS are not going up fast enough in my opinion. I understand some games purposefully limit FPS for physics calculations, but there are many that do not…

> It’s just interesting to me that we have 500hz monitors, yet games are still coming out that only run at ~70fps on a 3080, etc.

Of course new games are running at 70 fps. Most games are absolutely not designed for 500hz, and have zero reason to do that. Cs:go wan’t designed for 500fps, I bet the designers of cs:go never intended people to play at 500fps, or even imagined that would ever happen; it wasn’t possible when the game came out.

There’s a good reason to never go above 70fps: human perception experts tend to agree that our visual system gives us quickly diminishing returns above 60fps, we can’t really see things any faster than that, so I’m quite skeptical that 500fps is necessary.

The whole reason 500fps is useful for competitive esports gaming is to reduce latency, not really to keep increasing frame rates forever. Because games are triple-buffering and sometimes monitors are too, and there’s another frame of latency for controller inputs to be recognized, you might still have 10ms or more of latency between controller input and changes on-screen, even if your game is rendering at 500hz. This means you could get away with 100fps if you had zero latency. When your fps is 60hz and there’s 5 frames of latency, you don’t see responses to your controller until almost 100ms later(!).

It’s been about a decade since I was a game dev, but it’s wild to me that anyone would want 500 fps, or that any games would aim for that. This gives you a grand total of 2 milliseconds do to everything, gameplay + animation + physics + audio + rendering. It’s not a lot of time, and you have to compromise your visuals and rendering (by 10x!) in order to achieve that frame rate. Looks like a lot of new gaming monitors are 144hz, and these new 240/360/480hz monitors are pretty extreme and still a bit rare.

> I understand that some games purposefully limit FPS for physics calculations, but there are many that do not.

FWIW, this isn’t the way I’d frame it, it’s kinda misleading. Very few games are purposefully limiting FPS for the sake of slowing it down. All games, however, have a budget. There are always limited compute & render resources, and both game devs and players want the highest quality available for their budget. Until very recently most games aimed for 30fps, and only really fast twitchy games went for a relatively very smooth 60fps. The games that went for 60 had to cut their polygon counts and physics and gameplay in half in order to achieve high frame rate, so you are totally trading away a richer experience in favor of high frame rates. Only certain kinds of games should even try to do that.

Re: Nvidia announces financial results for second quarter fiscal 2024

#394

Earlier quoted context omitted.

Folks on Reddit's /r/pcmasterrace have been discussing this for years - the consensus seems to be that Nvidia could add more VRAM to its GPUs without too much additional cost - but they don't want to, in order to push higher spending businesses and consumers to buy their more expensive chips to get more VRAM at exponential higher costs.

Yeah their high VRAM cards (80gb h100) cost $40k. That's their price differentiator. It's the reason for their profits. nVidia is now So yes it'd be nice if nVidia made it so there was no reason for their $40k AI cards to exist. But they aren't going to do that.

I hope Intel, as the underdog, can do mid-tier cards, but with lot more VRAM. I can see myself using multiple LLM models at once, not necessarily running at once, but interleaved.

Re: Nvidia announces financial results for second quarter fiscal 2024

#395

Earlier quoted context omitted.

Wow, didn't expect to get so many comments. It's just interesting to me that we have 500hz monitors, yet games are still coming out that only run at ~70 fps on a 3080, etc. I used CS:GO as a comparison just because it was an example capable of coming near 500 FPS. Avg FPS are not going up fast enough in my opinion. I understand some games purposefully limit FPS for physics calculations, but there are many that do not…

> Avg FPS are not going up fast enough in my opinion. I've never had hardware to run above 1080p at 60fps (monitors, GPUs), so my desires are a bit orthogonal - I wish more games let you customize the graphics settings so that you could maintain a consistent framerate (be it 30 on a low spec laptop, 60 on a regular PC or more fps) at a resolution of your choice. Things like switching between baked or dynamic shadows,…

>There’s a good reason to never go above 70fps: human perception experts tend to agree that our visual system gives us quickly diminishing returns above 60fps, we can’t really see things any faster than that

No. Please don't spread this nonsense rumor. It hasn't ever been true and still isn't.

There are always diminishing returns, but human vision is perfectly capable of noticing the difference between 60 and say, 120. You can literally try this yourself just moving your mouse around on a 120Hz monitor and then capping the refresh rate. In general human vision is really complicated and not tied to any specific "speed".

Also, displays are more complicated. There isn't just a refresh rate, there's differing pixel responses at differing brightness and a variety of different processing delays all the way from the moment you put in some hardware input (like the mouse), to the final result. It's a huge chain.

The end result is that two 120hz displays can behave completely differently in terms of motion clarity.

Re: Nvidia announces financial results for second quarter fiscal 2024

#396

Earlier quoted context omitted.

Basically no one can afford a 4080 let alone a 4090. Even 4070 is out of reach for many.

Ok? But the other RTX models are fine - I know I had a 3070 until recently. Yes, there is a continuum of models with progressively more power. That’s good - the high end blazes a trail for the low end. The architecture that supports AI also support gaming. It’s the same overall architecture just different scales and price points. That’s good, it ensures enormous investment at the high end which is scaled down for dif…

Yes, it's fine to have a large product line with different price points for different consumers, but I don't think it's quite fair to add the last generation's cards in there too (because they won't be around forever). Typically they only keep 2-3 generations alive in the marketplace at any given time, and if the prices keep going up, once the 30xxs disappear, so too will the affordability. Even an entry-level 4060 is $299 these days and doesn't have much RAM.

My fear is that Nvidia, seeing record-high profits for their datacenter cards, will gradually phase out budget/midrange gaming cards in favor of the higher end stuff. Maybe AMD and Intel will step up their game to tackle that segment, who knows. Or maybe Apple Silicon gaming will gradually take off. But if neither of those happen, there might just be a huge void left in the "affordable PC gaming" segment (which used to be most of it, not so long ago).

On the other hand... I do have to give them credit and say that GeForce Now is AMAZING -- limited library aside. If they can keep growing that segment, hell, maybe the future of PC gaming is just in the cloud, like everything else, and nobody would want to buy expensive GPUs for home use that just become obsolete in a couple years anyway.

Re: Nvidia announces financial results for second quarter fiscal 2024

#397
post #327

Earlier quoted context omitted.

For anyone that doesn't understand why this matters, the CPU still needs to prepare the full scene before sending it over to the GPU for polygons to get rasterized and shaders to get calculated. Most of the time the CPU does all of the physics as well. So even if GPU render time goes to 0ms, 2ms spent by the CPU per frame means 500fps is the best you'll get without a better CPU or better code. And I suspect game devs…

CS:GO also doesn't use any of the new approaches that reduce CPU time in those operations and more effectively saturate the GPU. Compare CS:GO against Doom:Eternal, which runs at high fps while providing massive improvements to visuals.

Does Doom: Eternal have multiplayer? How do people feel about it as a competitive shooter?

Re: Nvidia announces financial results for second quarter fiscal 2024

#398

Earlier quoted context omitted.

Yeah their high VRAM cards (80gb h100) cost $40k. That's their price differentiator. It's the reason for their profits. nVidia is now So yes it'd be nice if nVidia made it so there was no reason for their $40k AI cards to exist. But they aren't going to do that.

I hope Intel, as the underdog, can do mid-tier cards, but with lot more VRAM. I can see myself using multiple LLM models at once, not necessarily running at once, but interleaved.

Agreed. I think people would accept the No one's catching up to the topline perf or even power efficiency (Intel actually suck at perf/power right now) but they might be able to compete with raw GPU costs at least. Give us a $2k card with 256gb ram and we'll probably take it over the $40k 80gb cards despite the power efficiency and topline perf that the $40k card has.

Re: Nvidia announces financial results for second quarter fiscal 2024

#399

Earlier quoted context omitted.

> Avg FPS are not going up fast enough in my opinion. I've never had hardware to run above 1080p at 60fps (monitors, GPUs), so my desires are a bit orthogonal - I wish more games let you customize the graphics settings so that you could maintain a consistent framerate (be it 30 on a low spec laptop, 60 on a regular PC or more fps) at a resolution of your choice. Things like switching between baked or dynamic shadows,…

>There’s a good reason to never go above 70fps: human perception experts tend to agree that our visual system gives us quickly diminishing returns above 60fps, we can’t really see things any faster than that No. Please don't spread this nonsense rumor. It hasn't ever been true and still isn't. There are always diminishing returns, but human vision is perfectly capable of noticing the difference between 60 and say, 12…

I don’t disagree with your points, vision is indeed complex and not discrete, displays and games can all be different, but there is plenty of scientific perception research to back up my statement that 500 fps is not 5x better than 100 fps to a human. We don’t need 500fps movies, ever. Games want high fps because there’s a feedback loop.

Do you have sources that show otherwise and back up your claim that this idea is “nonsense”? I will dig up some scientific sources. Are you perhaps reading into my comment and not responding to what I said literally?

You aren’t really addressing what was main point: that fps throughput isn’t the reason for high frame rates in games. The primary reason for this happening is to decrease latency.

We wouldn’t need 500fps for games if we lowered the latency. Or at the very least, the benefits would be much lower. Reducing latency is a great reason to want high fps, but there are other ways to reduce latency.

You replied to the wrong comment, btw. I almost didn’t catch your reply.

Edit: links that discuss the measured speed of human perception:

http://web.cs.wpi.edu/~claypool/papers/fr/fulltext.pdf

(Study is limited to 60 fps, but clearly shows the trend of diminishing returns.)

https://www.healthline.com/health/human-eye-fps

(Argues it’s higher than 60 for some tasks… up to 90 or 100fps.)

https://www.rtings.com/monitor/learn/60hz-vs-144hz-vs-240hz

“there are diminishing returns when it comes to the refresh rate. Most people can perceive improvements to smoothness and responsiveness up to around 240Hz; however, the difference between a 240Hz and 360Hz panel is so small that even competitive gamers might have a hard time telling them apart. If you have a choice between a 1440p 240Hz and a 1080p 360Hz monitor, you're probably better off getting the 1440p option, as the increase in resolution has a much larger impact on the overall user experience.”

https://www.neurotrackerx.com/post/5-answers-to-the-speed-li...

(Mentions seeing a single frame of color at 500fps. This is true! Humans can see a flash of light that’s much shorter than 2ms. For perceiving imagery and tracking motion, the available evidence shows little benefit to going higher than 120fps.)

Re: Nvidia announces financial results for second quarter fiscal 2024

#400
post #171
post #144

Earlier quoted context omitted.

The 970 was amazing for gaming; the 3.5GB problem was just for CUDA.

I literally just replaced my GTX 970 a week ago. Fantastic GPU, lasted me a good ten years. Baldur's Gate 3 finally got me to update it, which it could run it but I dunno a new game got me excited. It ran Elden Ring just fine last year though.

10 year GPUs would be the norm from here onwards.
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