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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#391

Earlier quoted context omitted.

Counterpoint, there's always been a desire to have a virtual environment as first shown in 80's sci-fi films like Hackers, Johnny Mnemonic, etc; immerse yourself in a system, have it become like a natural extension of yourself. There was someone on here some time ago who showed and talked about his setup, he had been doing his job as a software developer reclined in VR for years at that point. Here's the thing though…

The killer app for smartphones is being a phone.

If you mean voice calls then I disagree. They seem to becoming less important every year.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#392
post #326

Earlier quoted context omitted.

I want it "hackable", not because I myself is gonna do anything with it, but because I want that kind of innovation. Not the boring, polished, exec-vision thingy. Let other people invent new ways of doing stuff! If you only can do Apple-approved-stuff on it, it will be boring. Let people release half-baked demos and cool tech. Don't force everything to go through their "review" process.

Boring like the iPhone? Sounds awful.

Why not try to understand what I'm saying, instead of being so obnoxiously dismissive?

Would you rather: a. wait 5 years for apple to release some functionality in their SDK. or b. wait 3 months for someone to release their own software doing the same?

Yes, the iPhone is boring. It's taken a decade to reach its potential, because everything needs to be provided by Apple. Compare to an actual general computing device like a desktop computer, where you can innovate at your own speed.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#393

Earlier quoted context omitted.

Because no one will really do the stuff you suggest. All the things you describe just take too much effort to make Assembling furniture - 1d written description : 1 person half a day - 2d illustration : ~2 people and a 3 days - 3d animation : ~3 people and 2 weeks - 3d interactive thing : a small team and a month.. At least ? Is it really going to yield a ton more sales? You can see it in other media. Zillions of cre…

>> - 3d animation : ~3 people and 2 weeks Given the design already in CAD, how about 1 person in a day.

Yes. If it's any longer then it's a tooling problem rather than an innate limit.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#394

Earlier quoted context omitted.

Iphone wasnt 3.5k. Imac neither. Ipad not. Ipod wasnt. The Macintosh maybe? No it wasnt.

The Macintosh was $7000 in 2022 dollars.

Macintosh was somewhat cheap at release time - $2495 for graphical computer, albeit very limited in many ways. In fact, probably it's major "groundbreaking" aspect was that it was cheap - compared to nearly 10x more expensive graphical workstations used in professional settings.

A standalone Sun-2/120, with cpu, 1M of memory, 42MB hard drive, tape interface, ethernet interface and software, cost $16300 in 1984 dollars, over 45k today.

So yeah, Macintosh was cheap

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#395
post #240

Earlier quoted context omitted.

Iphone wasnt 3.5k. Imac neither. Ipad not. Ipod wasnt. The Macintosh maybe? No it wasnt.

The Lisa and the Mac were very expensive for their day--probably at the same level as this. The difference was that the Mac shipped with WYSIWYG editing software (MacWrite and MacPaint) that was so obviously better than anything on the IBM that it was a no brainer. People wanted them very much, but most of us simply couldn't afford them. In addition, desktop publishing was a stupidly obvious killer app on the Macinto…

I find $2495 of original Macintosh to be pretty cheap compared to $16k or more of other graphical workstations at the time.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#396
post #370

Maybe it's not obvious, but this thread is lowkey being brigaded lol. Some of the use cases people are espousing and the timelines are.. ambitious. So far, this product looks like it was made for stockholders to go try to sell to the general public lol.

"Brigaded" usually means (in an online context) a coordinated attack from an outside source. I don't think there's any evidence of that - just sounds like a bunch of independent commenters who like the Apple or VR (both groups are common on HN) and want to say good things.

I guess I used brigaded loosely.

To me, it looks like a somewhat coordinated effort to give positive vibes to a relatively pointless (in its current state) product that likely nobody in this thread has had a chance to use.

Maybe it's not even coordinated - just a lot of like minded simps.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#397
post #191

Earlier quoted context omitted.

I will buy it for my entire team just for the video conferencing - assuming it is actually as good as promised, of course. Anything beyond that is gravy.

I can't imagine how it could possibly be any good for video conferencing. Why don't they just have an iPad and digital avatars? Then you don't need to strap goggles to your head for an identical experience.

You appear to have watched a different product launch to the one I watched. The lack of obvious digital avatars was one of the key points.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#398
post #277

Earlier quoted context omitted.

Marques Brownlee picks out the quality of the eye tracking as a standout feature. https://www.youtube.com/watch?v=OFvXuyITwBI

It depends on task though. Selection is easy to do using eye-tracking as you just have to shift your attention onto the object long enough to click. Drawing is a task that is more like aiming - attempting to hold your gaze at a precise location for a period of time. It is possible, but you are fighting against the natural saccade pattern of your eye and it becomes tiring very quickly. You can expect fatigue / eye-str…

Agreed I would want to do something like drawing with the eye tracking. I would expect the hand tracking would be used for that.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#399

At USD$3500, who is it for? And who will develop software for something with such a small user base?

Surgeons with DaVinci surgical robots?

You're not going to use consumer VR/AR for that, but carefully paired setup to ensure predictable latencies etc.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#400

Earlier quoted context omitted.

I didn’t get one until the 3G came out, but I have a very clear memory of the “wow!” feeling: right after buying the phone, I went down the street to a coffee shop and started browsing the web while waiting in line. I was instantly cured of my prior skepticism that it could actually be a major improvement over my flip phone + iPod.

Also GPS maps with that shiny glass dot. You bought a phone, and you got a GPS navigator for free. I had a friend who had just bought a high end Nokia. We arranged to meet for lunch. She got hopelessly lost because Nokia's GPS and mapping were crap. Apple's just worked. Same with the App Store. I'd guess this is going to have some kind of VApp Store. But I suspect what it really needs is plain old MacOS running every…

Original Maps in iPhone was actually Google Maps.

This make astonishing growth in Google Maps.

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