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Apple Vision Pro: Apple’s first spatial computer

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391–400 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#391
IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none .

Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote office collaboration scenario more vigorously which is really quite promising and multiple desktop monitor replacement they would do a lot better

The obvious drawback with the Apple device is price and it's going to have challenges with traction. The enterprise would be a good place to start but that doesn't seem to be Apple's forte

Re: Apple Vision Pro: Apple’s first spatial computer

#393
I feel this is the point where they have to heavily rely on the developers and possibly give out devices to developers to experiment like they did with the Apple TV. It’s a huge risk for an indie dev to buy and bet on, it will be really interesting to see how they approach this.

Re: Apple Vision Pro: Apple’s first spatial computer

#394
So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this:

- Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it

- Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful.

- FaceID - is it really better than using your finger to unlock? I think it is now but it wasn't initially... This face scanning tech is an entry point into the whole "face as an avatar" integration into their ecosystem. Also keeping a secure local image of your face on device.

- Separating a subject from scene used live in iPhone "portrait" view and in photos to clip out w/ neural engine - sure that's fun, but in AR this is a lot more useful for presenter view they showed.

That's off the top of my head. This totally could fail but piece by piece Apple has been building and trying out the tech for this in their ecosystem. If it fails, it won't be because of a buggy ecosystem.

Actually, I still find side car buggy so it definitely could/will be buggy, but, it is a broad integration and feature set they've been working towards for a while.

Re: Apple Vision Pro: Apple’s first spatial computer

#396
There’s a lot of impressive technology in the device but I’m not convinced that it’s going to be as popular as the iPhone. Even the Watch has a smaller market than the iPhone—I think this one is even smaller than the Watch.

Perhaps if they made a lighter version that people could take outdoors and quickly take photos/videos with for sharing in social media (i.e. something to compete with Snap’s Spectacles), then it’d be easier to see more popular adoption. They wouldn’t really be innovating, though, and I’m not even excited by the idea of being surrounded by people who wear such glasses whenever I am outdoors.

Re: Apple Vision Pro: Apple’s first spatial computer

#398
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

The weird thing to me is that people forget every failed Apple product and live in a bubble in which every new Apple toy is a hit.

They had as many fails as success, we just forgot about them entierly

Re: Apple Vision Pro: Apple’s first spatial computer

#400

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

I don’t care about games at all. Have never put on a VR headset. But I will likely pre-order Vision for a better productivity workflow. Apple will get the OS right, whereas Meta never had a chance.
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