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It seems that the good times for online Minecraft play are over

bae.st

391–400 of 474 posts

Re: It seems that the good times for online Minecraft play are over

#391

Earlier quoted context omitted.

I have no issue with Microsoft setting community standards for the online spaces they run, or anybody else for that matter. But Microsoft is setting community standards for places they do not run here, just because these spaces use their software. This is ridiculous, and sets yet another dangerous precedent. What's next? Maybe Office 360 profanity filter, where your Office 360 account gets banned for writing about th…

Google Docs/Drive is well-known for deleting user-written documents that they don't like, so nothing new here.

Do you have a source for this? Just curious.

Re: It seems that the good times for online Minecraft play are over

#392

Earlier quoted context omitted.

Rocket League has an option called quick-chat. It's only canned messages. And in QC mode you only see or reply QC messages. Make being real toxic difficult.

Dota 2 uses a very similar system (in parallel with several other ways to communicate). It works really well: "chat wheel" communication is significantly more efficient than typing, or even talking, and always on-topic. There are a lot of games where I'll immediately ignore/mute all players' text- and voice-capabilities and solely leave canned chat wheel pings for communication.

Right, and then you die and the guy who has it out for you immediately goes like

> Well played!

> Well played!

(There is a mandatory delay after sending two canned messages.)

Re: It seems that the good times for online Minecraft play are over

#393

Earlier quoted context omitted.

I don't know about the others you listed but as OpenTTD is a logistics management simulation, it surely draws a more mature target audience than Minecraft does. An audience that is more likely to possess the necessary expertize to further its development.

That's an interesting hypothesis, I'm not sure about it. OpenRCT2 is a re-implementation of Roller Coaster Tycoon 2; a business simulation game in which you build theme parks. It's similar to TTD (which was a predecessor from the same developer), but with much less focus on logistics and more focus on artistic creativity. OpenMW is a re-implementation of Morrowind, a fantasy roll-playing game that, by modern standard…

Could it be that network effects are much stronger for Minecraft? Morrowind is a single-player game. OpenTTD has network play but I have always played it solo and I suspect many others are the same. I don't play Minecraft but from what I have seen, cooperative play is a big part of it. Players may be less motivated to work on a FOSS alternative when they know that they would then also have to convince the community to move to it, which is much harder. Same way it's difficult to build a real FOSS alternative to WhatsApp, for example.

Re: It seems that the good times for online Minecraft play are over

#395
post #50

This is from a couple of months ago, related hn threads from then: https://news.ycombinator.com/item?id=31892395 https://news.ycombinator.com/item?id=31860168

Thanks! Macroexpanded:

Microsoft will start banning players from all private Minecraft servers - https://news.ycombinator.com/item?id=31892395 - June 2022 (15 comments)

Online Minecraft Bans Will Be Able to Block You from Private Servers - https://news.ycombinator.com/item?id=31860168 - June 2022 (23 comments)

Re: It seems that the good times for online Minecraft play are over

#396
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

I dunno, I can just imagine new age of cyber-bullying when a bunch of kids just mass-reports some poor kid (hell, even provoke them on chat so if detached moderator sees that they think it's legit) and sends their account to shadow realm.

Having a closed set of realms servers can opt in with more stringent moderation might be a good idea, but forcing it globally is just entirely stupid; there are things inappropriate for kids that are just fine for teenager audience, and adults play the game too.

If I was in your spot I'd honestly either set up, or rent them a private minecraft server, then they can invite their friends there and you have full control on what is happening with it.

> Correct me if I'm wrong, I don't see anything in their process that suggests that a group of adults playing with their friends are at risk of having their chat audited in the absence of a complaint?

Just need one person taking a piss. And it pretty much means no server with strangers is safe as you could be reported by anyone for anything completely benign in context of the server

Re: It seems that the good times for online Minecraft play are over

#397
post #94

It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…

"Think about the children"....

Re: It seems that the good times for online Minecraft play are over

#398
post #2

Does anyone have any insight into why Microsoft thought this was necessary? Minecraft has been server-moderated for years now and has been wildly successful. I've never heard of any hate groups or even hateful servers (I'm sure they exist, but they don't make the news in a way that would harm Microsoft). Is there some legislation that would make it a liability for Microsoft to not moderate all the chat? This move jus…

I don't know The Reason (probably child exploitation), but it's telling that within the first few comments people are discussing how to abuse the system to get Minecraft YouTubers deplatformed. The haters are in plain sight.

I can kind of see their point however, those youtubers are the ones that made the game popular with kids and got the game as massive as it is today in that demographic, get them banned and suddenly you have pressure on the direct connection to those people, at least in theory.

Granted, that's probably being too charitable for probably 90% of them are most likely driven by trolling/hurting the influencer I dislike, but there certainly is some space there to abuse the feature to make a stand. Unsure if there is any value to accounts now, last I played was over a decade ago, but I assume there are special account bound things now right? otherwise said influencers would just make another account and would be pointless.

Re: It seems that the good times for online Minecraft play are over

#399
post #331
post #278

Earlier quoted context omitted.

The absolute worst people in the gaming scene (griefers) complaining about this must mean it's a good thing. Why do you enjoy ruining people's servers?

Have you never destroyed a sand castle? Toppled a Jenga tower? Destruction is fun.

If somebody is building a sandcastle on the beach, and you go step on it for fun, you’re just a raging asshole, not cute and clever.

Re: It seems that the good times for online Minecraft play are over

#400
post #312

Earlier quoted context omitted.

If those numbers are correct, the Minecraft world still has ~1000 times the volume.

It shouldn't matter anyway, because minecraft lazily generates chunks when the player visits them for the first time, and I assume minetest does to.

Of course they do. This is about world size limits.
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