Live data from Hacker News

Apple announces 27-inch 5K Studio Display

apple.com

391–400 of 438 posts

Re: Apple announces 27-inch 5K Studio Display

#391
post #56

Are people really paying 1.6k for a 60hz monitor?

Different priorities. People buying these are looking for good specs in color reproduction, contrast (as far as is possible without FALD backlighting), and perhaps most importantly consistent QC . If you look at reviews for just about any model of monitor released in the past 5-6 years QC has been atrocious, with dead pixels, backlight bleed, and other odd issues being commonplace, making it a challenge to get a unit…

Nobody is buying this monitor for contrast, it has about the worst contrast available at the price point. It's failure to actually serve this priority at all genuinely makes me wonder what the target audience is.

Re: Apple announces 27-inch 5K Studio Display

#392

Earlier quoted context omitted.

Unless things changed since last I checked ~2 years ago, macOS’s 150% scaling actually renders at 300% and downscales. It looks pretty bad (visible aliasing on any kind of text) and is wasteful performance-wise.

it actually looks great on the LG 5k giving you 2880 pixels across and there's no significant performance hit w a M1 macbook air.

It's still provides subpar image quality and is wasteful, even if the M1 won't audibly complain. I'd never use it.

Re: Apple announces 27-inch 5K Studio Display

#393

Sadly no HDMI or DisplayPort, so can't use it for Xbox. Sadly only 60 Hz Seems like a really gorgeous update to this old thing - https://www.adorama.com/lot27md5klb.html?utm_source=adl-gbas... I hope they do 4k@120hz in the next version!

just use an adapter... Thunderbolt / USB C gives you flexibility

You'd still use a 5k display in a non-native 4k resolution (surely the xbox doesn't support higher resolutions?), which might be ok for video and most games, but it's not a good solution. I'd just get a half decent, affrodable 27" / 4k display for gaming and keep the Studio display for actual work.

Plus, you can use the additional 4k display as an extended macOS display when not gaming. I mean there's never enough screen real estate.

Re: Apple announces 27-inch 5K Studio Display

#394

For all the work Apple is doing to improve their environmental impact (which I applaud) I'm completely flabbergasted as to why this is a single device monitor. It's quite the impact on the environment to require users who have a Mac mini/Studio and a MacBook Pro to buy two monitors (no matter how great the production chain is). Sure, you can plug/unplug the cable, but that works so-so on a Studio with the ports on th…

Is this not quite niche? What about the environmental impact of adding extra ports that no one is going to use?

> Is this not quite niche?

Having more than one device connected to a display? I think that's rather common and I'd expect multiple inputs on a display from any price range.

Re: Apple announces 27-inch 5K Studio Display

#395

Earlier quoted context omitted.

Android has been shipping arbitrary DPI support for longer than iOS or MacOS has supported the limited 2x HiDPI, and it doesn't have the issues you're talking about. It's definitely possible to do, although retrofitting an existing UI toolkit & ecosystem is a massive challenge.

Isn't the Android SDK older than iOS? Either way, it can't escape blurriness. There's bitmaps on this very page and if I zoom in the reply button misrenders. Actually it can't escape pixel cracks either, as I seem to remember OpenGL ES 1.0 including GL_LINES where the default width is 1px.

Androids pixels are display pixels, there's no post-render scaling. So no pixel cracks, no blurriness, etc... Density is instead handled mostly at layout, as it should be.

Re: Apple announces 27-inch 5K Studio Display

#396

Earlier quoted context omitted.

Does that video show the connection used to display that. If not, I'm guessing that example case is either using a lossy data compression or multiple cables running to multiple displays.

Lossy Data Compression is used on the Pro Display XDR and Apple doesn't seem to lose any sleep over it. DSC is quite good.

There's also the fact that nearly all content has compression as part of its path to display anyway. Video & images are obvious examples, but also GPUs almost always render to a lossy compressed framebuffer as well. It just saves way too much memory bandwidth not to do.

So as long as 'transcoding' from GPU framebuffer compression to DSC is itself a mostly lossless process, there's realistically not even a quality hit from it anyway

Re: Apple announces 27-inch 5K Studio Display

#397
post #241

Earlier quoted context omitted.

The ThinkPad R50p had a QXGA screen (2048x1536) option back in 2003. Granted Windows had zilch support for it which is probably why it died. Even the base model was a 1600x1200 screen. And there was plenty of phones with 200+ ppi before the iPhone 4. I think it has more to do with higher PPI screens getting cheaper and Apple could just get more supply first...

That was an extreme outlier, the r-series is an uncommonly deployed thinkpad line. Check the t- or x- series which are many many orders of magnitude wider deployed.

Which also had higher resolution than macbooks.

Random cheapo laptop: 1366x.. One better: apple Even better: higher priced laptop had 1920x.... Oh, and those had IPS displays unlike apple with (halfway decent) TN panels.

So everybody else pushed, then apple not only caught up but jumped ahead. And now they are again behind with 3k vs 4k and 5k vs 8k and miniled vs oled with the same order: cheap Same for the macbook air/ultrabook form factor: Invented by Sony but only got popular once apple jumped on the train years later.

Apple is really good at "sherlocking" and getting out a polished/well-integrated version of something that has been around for years and making it popular.

Re: Apple announces 27-inch 5K Studio Display

#398
post #350
post #305

Earlier quoted context omitted.

Apple is not interested in releasing a cheap dumb commodity PC-compatible monitor and never will be. It just doesn't make sense for them. For a lot of reasons. Other companies can handle that market.

I don't feel that's a reasonable take, in this case. Apple's own marketing images show tons of these displays side-by-side with one-another. And that makes total sense; the M1 Ultra can run four of them IIRC. Apple customers, especially big businesses, will buy multiple of these just for the sake of them looking good next to one-another. Not unreasonable. But what's the point of having three webcams & microphones? 18…

It doesn't matter whether you think it's reasonable. It makes no sense for Apple to try to do this.

You're entirely right that it makes no sense to have multiple sets of Dolby Atmos sound systems and cams and mics. But that doesn't mean it makes sense for Apple to do commodity displays. They're clearly betting that one 5K display will be enough in many cases.

Stocking multiple SKUs of large displays just doesn't make sense in their retail stores. I suspect the profit margins are iffy as well compared to, say, iPhones obviously, where the margin is circa 40% and the size of the box is tiny.

Re: Apple announces 27-inch 5K Studio Display

#399
post #366

Earlier quoted context omitted.

Is there any evidence that such high refresh rates provide any value, or are even detectable by human eyes?

Yes, blind tests have shown that users are easily able to discern between 60 vs 144hz. This isn't really contested anywhere.

I know this isn't what you mean.. but I'm imagining someone blindfolded in a research lab testing this out...

Re: Apple announces 27-inch 5K Studio Display

#400

Earlier quoted context omitted.

Yea. Sad about the lack of ultrawide option, too. Once you get used to it, there's no way back. Two 27'' displays is not an option since you can't center anything, so... three Studio displays side-to-side?

Yeap. Same dilema here, splitting in two or three when coding doesn't look good in my LG 27" 4k monitor. Is either full screen or nothing. For the case, instead of buying 2 32" apple pro monitors buying 3 of the 27 would make it better.

I think I'll buy one and maybe buy two more later if it proves to be good, almost $5k though, ouch... Wish they made a simpler version with no ports, no camera, no speakers, etc - why would I need 3 cameras and 3 sets of speakers?..
Post reply on HN