Live data from Hacker News

Oculess – Removes account requirements and telemetry from Oculus Quest devices

github.com

391–400 of 400 posts

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#391

I've been wanting to use PCVR for a long time, especially for virtual desktop scenarios, not even just for gaming. But the reality is I will never buy anything that puts money in Facebook's pocket. End of story. I really appreciate the work the developer did on this, but philosophically I see things like this that attempt to break the walled garden as a net-benefit to a bad actor (Facebook) rather than a net-benefit…

HTC Vive Pro, therefore, is a wonderful solution. It's spendy because its properly priced without marketing gimmicks like Uber, Amazon, or FB do to subsidize the price to take over the world. It's the most fun "entertainment" experience of my life.

Is that wired? The Quest has spoiled me, unfortunately, and any VR headset I buy will have to be wire-optional at least.

I don't mind it needing a PC, but I don't want to have a wire to tangle up in.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#392
post #301

Earlier quoted context omitted.

They might be referring to the xr-3 headset. https://varjo.com/products/xr-3/

Wow, that's an expensive headset...

Wow, "talk to sales"? Who has that kind of money?!

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#393

Earlier quoted context omitted.

Luckily, there are laws against monopolies. I don't see what you mean by Facebook currently having a monopoly, because Facebook is not the only social network. Given the fact one of their main competitors is Valve, I don't think you have to worry about them destroying their competition financially either. Facebook isn't even really competing with them, FB is going for the low end market.

Facebook is a de facto monopoly. The US government seems to agree, and is pursuing an anti-trust investigation against them at the moment. https://www.cnn.com/2021/10/04/tech/facebook-ftc-antitrust-d...

And the judge seems to disagree according to the article you linked. I really just don't see it. Hacker News, Reddit, 4Chan, Discord, youtube and tiktok all are social network that don't belong to Facebook. I can't see how the government will ever win that one. From my point of view Apple and Google are much more monopolies.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#394

Earlier quoted context omitted.

HTC Vive Pro, therefore, is a wonderful solution. It's spendy because its properly priced without marketing gimmicks like Uber, Amazon, or FB do to subsidize the price to take over the world. It's the most fun "entertainment" experience of my life.

Is that wired? The Quest has spoiled me, unfortunately, and any VR headset I buy will have to be wire-optional at least. I don't mind it needing a PC, but I don't want to have a wire to tangle up in.

There is an additional add-on that maked it wireless, but by default it's wired.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#395
post #301

Earlier quoted context omitted.

Wow, that's an expensive headset...

Wow, "talk to sales"? Who has that kind of money?!

If you scroll to the bottom of the page there are some prices as well:

"Varjo XR-3 now available for €5495 + XR Subscription"

And the subscription seems to be 1.5k/year. :o

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#396
post #395

Earlier quoted context omitted.

Wow, "talk to sales"? Who has that kind of money?!

If you scroll to the bottom of the page there are some prices as well: "Varjo XR-3 now available for €5495 + XR Subscription" And the subscription seems to be 1.5k/year. :o

Wow, damn. I was being facetious, though, if a product has "talk to sales", you know it's expensive :P

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#397
post #395

Earlier quoted context omitted.

If you scroll to the bottom of the page there are some prices as well: "Varjo XR-3 now available for €5495 + XR Subscription" And the subscription seems to be 1.5k/year. :o

Wow, damn. I was being facetious, though, if a product has "talk to sales", you know it's expensive :P

Yup, just wanted to share in case you hadn't scrolled to see the actual price. :)

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#398
post #397

Earlier quoted context omitted.

Wow, damn. I was being facetious, though, if a product has "talk to sales", you know it's expensive :P

Yup, just wanted to share in case you hadn't scrolled to see the actual price. :)

Hahah, thanks, I had not and was very surprised!

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#399

Earlier quoted context omitted.

No doubt its still tons of fun. My comment was just relating to buying one now

What do you think of the HTC Vive Flow?

The actual headset is cool but I dont think the target market that they want actually exists yet.

And the input method blows hard

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#400
post #188

Earlier quoted context omitted.

So why are they having such difficulty with hardware?

It takes consistent organizational effort spanning years to build hardware, maintain vendor relationships, merchandize the product (advertise, sell, ship, liquidate), inventory management, and continuously develop new hardware to bring to market. Valve has traditionally focused on their Steam platform, which has a much tighter feedback loop and none of the aforementioned effort that comes with physical products.

Not to mention Ben Krasnow's comment about the hardware culture at Valve probably meant a lot of talented hardware people wouldn't be interested working somewhere where their accomplishments are seen as worthless. Not having good talent and good culture are not good for developing good hardware.
Post reply on HN