Earlier quoted context omitted.
It doesn't just sounds "awful" to me...it sounds absolutely hellish. Reminds somewhat of being "jacked-in" to The Matrix and completely "blue pilled". As time goes on and technology becomes sufficiently advanced, I can't help but feel all the dystopian nightmare sci-fi created as warnings are instead being used as instruction manuals by power hungry Silicon Valley execs.
The Matrix, according to the lore, was created as the perfect world for humans to happily live in :)
What it's like to spend 40-50 hours in VR every week
391–400 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#392Earlier quoted context omitted.
Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out
How do they store your purchases if you refuse to use facebook?
Re: What it's like to spend 40-50 hours in VR every week
#393I like the ideas presented here. I wish more people understood that VR has purpose outside gaming, almost anything you do on the web can currently be done in VR. Perception of VR seems to be more focused on virtual worlds, or seeing it as just another gimmicky toy for computer people. My largest gripe with this piece is if you're going to write about comfort in VR, you need to mention the Valve Index. The base model…
Heck, even less than that. I got lenses for my Index for $20. I could have gotten them for as little as $7, but opted for the oleophobic coating to reduce fingerprints when I'm taking them in or out when other people use my headset.
Then you just need a 3D printed adapter which, if you have a printer, you can print with like 5 cents worth of filament, or likely use a 3D printing as-a-Service provider like I did and pay $4 + shipping.
Re: What it's like to spend 40-50 hours in VR every week
#394Earlier quoted context omitted.
As a device that's essentially a smartphone with some extra hardware/custom software, I would imagine that's like asking "what has Apple done to lock the iPhone to iOS?" or "what has Sony done to lock the Playstation to only run Playstation software?" If you think of it less like a monitor and more like a game console or a phone with a locked bootloader, then it's easy to see how you can require account auth in order…
The underlying question is 'what would it take to break the device free'.
It would be like maintaining a separate appstore for iPhones.
Re: What it's like to spend 40-50 hours in VR every week
#395Earlier quoted context omitted.
Yeah, that's impressive. A little too impressive. Does OP have any documentation on how this latency can be achieved and measured?
Yes I do! 1. WiFi direct, or as direct as you can make it - which means the computer is either the AP itself, or wired directly to it in order to keep the hops short. 2. Measurement can be done via a companion ping that looks at frame timing, but that's kind of a secondary measure. Best way to really check it is with high-speed video capture of a hardware display and the mirrored content in the headset, of a high-(te…
> Best way to really check it is with high-speed video capture of a hardware display and the mirrored content in the headset, of a high-(temporal-)resolution stopwatch.
Agreed, it's a little cumbersome but afterwards you can be pretty confident in your result. Have you measured 3ms like that? Getting below 3ms with small deltas using NVENC sounds possible but considering that even with a refresh rate of 120fps there is over 8ms between two frames, 3ms does sound suspiciously low.
One last question, have you done any experiments with the video codec, due to compatibility requirements I am pretty much limited to H.264 but was wondering if there is something better for super low latency encoding?
Re: What it's like to spend 40-50 hours in VR every week
#396As someone who works with a single screen, I don’t get it. I spend most of my time in the terminal, occasionally switching to a browser. The fact that I see a single window at a time is a “feature” to me. Then again, if there was no difference in comfort, size, weight, etc, I’d happily increase the size of my screen, if only to increase the font size. I guess I’ll be a late adopter.
This is both noticed anecdotally by a lot of people (the majority, if the prevalence of multi-monitor setups are anything to go by) and you can also derive this from the facts that people put more than one thing on their single monitor at a time, and prefer larger screens.
You've probably either gotten in the habit of using a single screen, or your brain hardware behaves in a way that most peoples' doesn't. I don't think that your preferences are actually reflective of an objective increase in efficiency, or comfort for the majority of computer users.
Re: What it's like to spend 40-50 hours in VR every week
#397I don't know but for some reason this article feels like one of those things - which is what will be see in a show 20 years from now about where/how it all started. Like the guys from 1980s talking about video games in the recent Netflix documentary 'high score', where some people started spending 8+ hours a day playing games with really primitive graphics because it was just enough to be enjoyable. VR now seems like…
Yes VR a technology that's been around since the 90s is finally going to take off ... maybe ...can anyone name another technology that started decades before and later became a product that changed the world like the iPhone? Why would I want to wear a headset strapped to my face for hours to interact with memojis of my co-workers? I've definitely tried out VR games in the past few years ... cool, but novel fun and th…
VR may have been invented in the 90s, but it likely wasn't until a few years ago that we could do it well enough and cheaply enough to make it worthwhile for consumer-level gamers.
VR in the 90s was incredibly low resolution and and had low framerates, not to mention thousands of dollars and with shitty latency. It was ugly and nauseating.
To make VR useable for consumers, it had to be semi-affordable and attractive. It wasn't until the last 10 years as small high-DPI LCD screens dropped in price and PCs could render at the 90+ fps needed to keep latency low (And really, since it's 90+ fps PER EYE, it's really rendering at 180 fps) that VR became viable.
Re: What it's like to spend 40-50 hours in VR every week
#398Earlier quoted context omitted.
It's not just focal distance, but also accommodation and general eye coordination. (Today's) VR screws up your visual neurological systems and studies show this: https://www.sciencedirect.com/science/article/abs/pii/S00036...
Are "focal distance" and "accomodation" separate issues? Isn't accomodation focusing on an object at a certain distance?
Re: What it's like to spend 40-50 hours in VR every week
#399I tried working like this but the resolution is not there yet, not sure why some people are not bothered by this. For me it’s very important text is as crisp as on my 4k display.
I'm very surprised that OP is using Quest 2 instead of a high-end headset. I don't think VR is ready yet for working with text.
IIRC, the only headset with a higher resolution than Q2 is a PiMax.
Re: What it's like to spend 40-50 hours in VR every week
#400This is cool. As a experimental experience. I will wait fro a hologram solution to remove the Eizo's from my workflow. Reasons: I don't like to be totally disconnected from reality/physical world. I work in a room with balanced natural light. Removing this is not productive for me. In recent years I developed a technique to refresh cyclically my brain by making timely stops away from my computer. Example: In the brea…
My timely steps away from my desk have been VR boxing, table tennis, and mini golf. There's no better way to destress after a meeting than 3 rounds and a knockout. I think it taps deep into the limbic system and evaporates stress through a full activation then resolution of the fight or flight response.
This is your way to evaporate stress, everyone has individual choices in this regard.
Mine include going outside, walking, running, some exercise, shoot photography, drive to a near village, etc.
I spend enough time in-front of a set of displays. And since early 2000s my choice is always towards high-quality displays as Eizo or Nec. The newer models have eco-friendly mode which adjust automatically the brightness with accordance to ambient light.
Thats why my preference for the work of future is towards holographic displays or projectors. It is more natural.