Earlier quoted context omitted.
Not sure where you are that fresh grads get compensated with $200k but please, as a fresh grad who spent 6 months job searching and just accepted a software engineering job for $50k, let me know.
Seconding this. Open for any faang referral as well.
Game developers sharing their salaries on Twitter
391–400 of 566 posts
Re: Game developers sharing their salaries on Twitter
#392Earlier quoted context omitted.
That's an unnatural/weird way to look at it. If the engineer provides $500k value per year, and they get paid $500k per year, the company makes $0 profit. By that logic, the only way to not be underpaid is for the company to be in the red; but if that happens, there won't be a company to pay you! Plus, it's likely any other engineer could provide the same value. So (as always) it's about supply and demand. In this ca…
It's not unnatural at all, or at least it's not any more unnatural than someone getting to keep a portion of your labor's profit just because they put the most money down when they started the company. A workers co-op, for instance, splits all the profits between all the employees in an arrangement that is basically "we collectively produced profit X we all get an equal share of that profit." While "unnatural" is the…
It's why many existing co-ops such as Bob's Red Mill were founded, funded, and built by capitalists but later gifted to the employees once mature.
Re: Game developers sharing their salaries on Twitter
#393Just to have a bit of a counter argument from me, a game developer who loves games and has worked in the US games industry for the majority of my 20 years career: If your argument is "You can make more at a FAANG company" - well yeah, you can. You don't work in gaming because you want to make the top salary. You work in gaming because you love games and you enjoy having all your coworkers also love games and being ab…
Since you are a game developer with kids, I have to ask... what about the addiction? Have you seen your kids getting addicted to games? Does that bother you? Have you pondered your own contribution to that problem?
Re: Game developers sharing their salaries on Twitter
#394Just to have a bit of a counter argument from me, a game developer who loves games and has worked in the US games industry for the majority of my 20 years career: If your argument is "You can make more at a FAANG company" - well yeah, you can. You don't work in gaming because you want to make the top salary. You work in gaming because you love games and you enjoy having all your coworkers also love games and being ab…
> As a salaried developer I don't think I was ever expected to work more than 60 hours a week, and then after the crunch was over we always got 1 or 2 weeks of extra vacation ("comp time"). To be clear, the normal working schedule was 40 hours per week. Crunch time is like 1 or 2 times a year, for maybe 1-2 months each time. And like I said, depending on how much you crunch, you would get extra paid time off afterwar…
I loved working on games! It wasn't bad at all doing this back in my 20s. You're doing something you love! With amazing people who also love games! I learned so much back in this period. I was able to tackle super hard challenges and really work on a huge variety of really interesting problems. Why would you not want to work extra hard if you have this kind of opportunity where you also love the work?
Re: Game developers sharing their salaries on Twitter
#395Re: Game developers sharing their salaries on Twitter
#396Re: Game developers sharing their salaries on Twitter
#397Earlier quoted context omitted.
> As a salaried developer I don't think I was ever expected to work more than 60 hours a week, and then after the crunch was over we always got 1 or 2 weeks of extra vacation ("comp time"). To be clear, the normal working schedule was 40 hours per week. Crunch time is like 1 or 2 times a year, for maybe 1-2 months each time. And like I said, depending on how much you crunch, you would get extra paid time off afterwar…
I wonder why you got downvoted as you're basically spot on. Can someone check my calculations, because I'm getting ridiculous numbers, not "marginally behind" He remembers 1-2 times of 1-2 months of crunch of "not being expected to work _more_ than 60 hours". My bet is that this means people usually stayed _at least_ 60 hours during the crunch time due to social pressures created by the employees themselves. Sort of…
Would I have enjoyed this if I wasn't a 20-something with no kids who who lived and breathed games? No. So I don't honestly expect everyone to understand this either.
If you love your work, it's not work.
Never once did I feel like crunch "wreaked havoc with my life". I think you are imagining the worst case scenario. Sure, it could. And the people who worked there who were parents with kids, I felt bad for them. I don't think I would have made that choice. But for me and many of my childless colleagues, the reality is that we loved working in games and getting that experience was vital to our careers.
Re: Game developers sharing their salaries on Twitter
#398Just to have a bit of a counter argument from me, a game developer who loves games and has worked in the US games industry for the majority of my 20 years career: If your argument is "You can make more at a FAANG company" - well yeah, you can. You don't work in gaming because you want to make the top salary. You work in gaming because you love games and you enjoy having all your coworkers also love games and being ab…
> Also the argument that it's "grueling 80+ hour weeks day in and day out is" is bullshit! The only time I ever worked 80 hours in a single week was when I was starting out in Quality Assurance and I was getting paid hourly so I was happy to make the extra overtime. Sorry but I'm going to call bullshit on your bullshit. Spent ~5 years in the industry and every place I worked crunched like hell and every place that my…
Re: Game developers sharing their salaries on Twitter
#399I left the game industry for FAANG and I'm getting paid 2-3x more. I'm happy with this situation if I consider the big picture but, at least in my case, my game job was much, MUCH better than FAANG. No matter how many fancy drinks and energy bars FAANG gives me, if the pay in the game industry was higher I'd have stayed without a doubt. What this means is that FAANG is actually paying what it needs to pay to get empl…
My theory is that while work is dull, people are not overqualified. They need smart people not because logic they write is complex, but because navigating total chaos of internal system complexity needs smartness. If they could refactor and get internal systems in order they could lower qualification bar, but that refactoring requires super duper overqualified people, etc.
Yes, their employees are making lot of money but where her money ends up going? A large part of that ends up paying rent in a region where there are many others making similar wages like you, and trying to outcompete you out of the best property you can choose to live.
Mostly people at headquarters or major offices get paid large salaries.
Executives make decisions where to open office, they've upphand on the info and have access to money, they buy the land in and around the region where office will be setup, where their employees will want to live.
That way half the money they pay ends right back into pocket of executives while FANG employees have statisfaction of making highest engineering wages.
It doesn't matter how much you make, if you still find yourself doing the same thing you were doing 5 years ago, perhaps, all that money didn't bring you much.
Now, there are exceptions to this where people saved up their salary and launched another business into huge success, yea those benefit the most. But most of the FANG employees will find themselves doing similar job after 5 years, so...
How exactly that extra money has changed your life? Are you driving Buggati or Bentley to your office? Do you have celebrities (male/female -depending on your orientation) caressing your hair while you hack on the code? Did you start a school to teach underprivileged kids?
As we can see most of these luxuries are still not available to majority FAANG employees regardless of how much they make. It's the money on paper, it doesn't buy much power. To have real power in society, having more money than your peers is not necessary - what you need is vastly more money and influence over other people.
Re: Game developers sharing their salaries on Twitter
#400Earlier quoted context omitted.
My theory is FAANG pays for "the best" not because they necessarily need them. But because it's better for them if nobody else has them.
Yep. How is a startup supposed to compete when today's economy has resulted in fresh grads commanding $200k total-comp? Of course the answer is "you raise money!" so you can pay them "market-rates" at which point you may as well say fuck it and just get a job too because now you've given up so much equity and have such an aggressive burn-rate you're pretty well screwed from day one.
4 day work week.