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Oculus Quest 2

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Re: Oculus Quest 2

#391

Earlier quoted context omitted.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

were talking about cameras that are actively scanning your room, you do realize this thing is painting a detailed 3d picture of your house right?

how much do you think FB would care about that, even if that data was actually uploaded (which it isn't because it would be extremely expensive for everyone involved).

C'mon, I get the hate but this is worst than tinfoil hat conspiracies.

Re: Oculus Quest 2

#392
post #123

Earlier quoted context omitted.

I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Ev…

> being part of the competitive game console market You mean being part of the many billion dollar game industry by controlling the highest growth sector in that industry with vendor lock in and rent seeking for any game sold in that new market? Yeah...who would want that...

not to mention that VR is a completely new type of media, so not just games but virtual environmental presence which is gonna be a big deal in a world where carbon footprint and pandemics will make things like traveling for a festival become more expensive or impossible.

Again, why would FB want be the company that does that?

Re: Oculus Quest 2

#393

Earlier quoted context omitted.

Zuckerbery has talked about the strategy here for ages. It's not about VR, it's about AR. The tech to build realtime, always on AR is just a more advanced VR tech. AR will be all about the ads as facebook can serve them everywhere you go. That's where they will make $100BN in ad revenue.

I wonder what adblockers will look like in this dystopian hellscape you describe.

take your glasses off

Re: Oculus Quest 2

#394

Price is too high, which has nothing to do with money. requires facebook login.

While I agree, is this really a new thing? I had a dev kit for oculus rift and sometime after Facebook acquired when they stopped DX 9 support I couldn't use the device after update and drivers where reaching out to Facebook endpoints. I have that domain block and the device stopped working if it could not talk to fb. I think it was slightly more than that but I gave up on it and uninstalled it since I trust fb not at all. Felt bad throwing out that money but without controller it wasn't that useful.

Re: Oculus Quest 2

#395
post #6

We develop industrial training solutions using the rift S and quest. But the deep linking with FB, the battery downgrades on the quest, etc, all are going to push us away. For PC-based training sims, we'll probably get the HTC Vive. And the Pico for the quest equivalent.

Why would you pick Vive over a WMR headset such as the Reverb G2? I can see the Index being a better pick but even the Vive Pro is quite dated now.

Do you have any experience with the Pico? It'd be great to have a non-creepy (and hopefully a bit more open) alternative to the Quest.

Re: Oculus Quest 2

#396

Earlier quoted context omitted.

Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2. But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now). The downside of this is that it's more front heavy than a PC headset without all the standalone gut…

Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection. The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store). There's supposed to be some sort of easier sideloading system coming (curre…

This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.

Re: Oculus Quest 2

#397
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

Beat Saber also started using sprites for the blocks instead of geometry at roughly the time they released the Quest port. It's really immersion breaking for me, I couldn't play the game for ages and even now I have to actively try to avoid thinking about it. I know it's a small thing but ugh.

(You can prove this by putting a song on lower speed and no fail, and turning your head to watch the blocks as they go past. They look like they're rotating to face you.)

Re: Oculus Quest 2

#398

> Quest 2 requires your Facebook account to login That's a strange barrier to entry. I haven't had a FB in years, and have zero interest in going back, not even for some great hardware.

I made a throwaway Facebook account for my Quest 1. Took me all of two minutes.

EDIT: Having read more comments below, I'm concerned that Facebook may eventually flag my throwaway account as "inauthentic" and revoke my access to all purchased Oculus software. The day that happens is the day I drop Facebook VR forever. No way am I linking my real-life identity to a platform full of angry gamers, some of whom may try to doxx and SWAT an opponent after a bad in-game experience.

Re: Oculus Quest 2

#399
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

Why do people put the before on the right and the after on the left? Is it a mental disorder?

Maybe their native language is written right-to-left?

Re: Oculus Quest 2

#400

Earlier quoted context omitted.

That's quite a light barrier to entry to download online games

I disagree completely. I absolutely refuse to have a Facebook account linked to my identity that Facebook uses to spam people asking if they know me.

Just make a throwaway Facebook account, then. That's what I did for my Quest and it works fine.
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