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Video Games Are the Future of Education

nabeelqu.co

391–392 of 392 posts

Re: Video Games Are the Future of Education

#391

Earlier quoted context omitted.

@adrianhon: here's my trick. Instead of creating serious games. Teach people to be serious players! I have learned a ton from the following games: - Poker (statistics) - Any game (English) - Factorio (programming / software design) - Warcraft 3 (mental arithmetic and resource management) - World of Warcraft (market manipulation -- I created a temporary monopoly on an item and earned 500 gold within an hour as level 2…

For most people, poker will probably more likely lead into a gambling addiction (or at least a habit of regularly flushing money down the train at the tables) than an inquiry into probability and statistics. Most people are probably just not inquisitive enough to dig into the maths behind poker.

I personally learned from the Team Rocket Casino that I should probably never gamble haha

Re: Video Games Are the Future of Education

#392

Earlier quoted context omitted.

I'm happy to offer any details. The goal was interdisciplinary because that's how teachers have to teach these days. They don't have enough time to teach each subject separately so they mix things together. But it would be relatively straight-forward (not easy) to build weekly story-based content that contained geography, history, science, politics, and more. Textfyre was going to align our stories to Common Core Sta…

Skimming the deck, one concern I'd have is understanding the effort required to gather domain knowledge. One reservation I've had about Khan Academy, is a "gather college textbooks and distill them" story doesn't work well when textbooks so poorly describe domains. When MIT did a VR intro to cell biology, they reached out to people with direct research expertise. And found them very intrinsically motivated to contrib…

Been meaning to respond to this...

Domain knowledge is exactly the part that needs to change. The current "publishing" domain experts are very likely long-term employees of the existing publishers and they "see" content in a textbook fashion. They probably know they have X words, Y images, and have to convey Z elements in each chapter. I doubt publishers ever reach out to actual domain experts.

In my vision, I would have had experienced interactive authors work with actual domain experts and educators to develop stories that included XYZ, but also the additional depth that a story can provide.

One of my education advisers was an established history teacher in Illinois and he basically said he stacked the textbooks at the front of the class and never used them. Every day he would tell a story and provide his own materials. He considered the textbooks a huge waste of time and provided very little in the way of usable knowledge.

I could pull together a half dozen interactive writers for under a million a year. Engaging with domain experts would be challenging, but not without funding to trade. Add education staff, programmers, testers, and a group of parents and students for outreach and you have a solid group to develop something profoundly different and likely significantly better than what the average 3rd through 8th grade student endures.

Textfyre was way ahead of its time. Many people told me that and I still don't know how to fund it. It would require someone or some entity that thought it was a valuable effort.

I'm on my third startup and I've often told people, if I ever hit it big with one of my ideas, I am likely to swing back to Textfyre and bootstrap it.

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