This smacks of somebody looking for a problem. If it's not a problem when you don't look, and you have to go out of your way to look, how is it a problem? Anything where your own way of seeing it creates the problem, and you can't describe the problem any other way, you're not ready to pitch it as a problem to other people. Find some harm independent of your perception, and then you've got a reason for people to list…
Dotfile madness
391–400 of 534 posts
Re: Dotfile madness
#392Earlier quoted context omitted.
Save games is a poor example. Users often need to back them up. Backup systems often include Documents by default but not AppData. Files in AppData are hidden, and you would not expect users to find them. Further, many save games can be opened with a text editor just fine :)
As noted below there's a special folder called "Saved Games" that's specifically meant for this purpose. A lot of games still don't use it.
Re: Dotfile madness
#393Re: Dotfile madness
#394Earlier quoted context omitted.
Yep, until your program crashes because you weren't expecting a 10b file to run out of disk space.
Preferences files tend to be pretty small; I'd be rather surprised even if a 128MB thumb drive couldn't store them all. The bulk of the space will almost certainly be consumed by other things.
Re: Dotfile madness
#395Earlier quoted context omitted.
I understand not backing up AppData/Local, but everything in AppData/Roaming is supposedly important enough to sync it over the network (if you use domains or another mechanism to give you the same Windows account on multiple computers). Any default policy which doesn't back up AppData/Roaming seems ill advised.
It's ill advised to synchronize game saves by default. Quite a few popular games generate gigabytes of saves. My witcher saves were 10GB, until I realize that problem and deleted them, no wounder backups were slow. Skyrim is not that far off. Pretty sure backup is already integrated in steam for these two games.
Re: Dotfile madness
#396Earlier quoted context omitted.
As noted below there's a special folder called "Saved Games" that's specifically meant for this purpose. A lot of games still don't use it.
Why did they have to narrow it down to games? Could just go with "Saved config (and data)", so other apps could just dump small config files which can be effectively backed up.
Re: Dotfile madness
#397Earlier quoted context omitted.
It's senseless to store files that don't have user-facing meaning in My Documents. I know games that use it varyingly for web caches, shader caches, binary config files, debug logs, Lua scripts, downloaded mods, and even executables . And while arguably most gamers understand what save files are , they can't be double-clicked to open them, so I don't consider them documents (Maybe this is pedantic). All this kind of…
I haven't used My Documents for documents for years now. The directory is useless because of all the cruft, I store useful things elsewhere now.
Re: Dotfile madness
#398Re: Dotfile madness
#399Re: Dotfile madness
#400Earlier quoted context omitted.
Python did this until very recently too. Windows has a problem, because people expect to use those programs in the command line and the %PATH% has a size limit and is a bit difficult to set-up properly.
The sum of the length of all environment variables has to be below 32767 characters. That doesn't seem like a good excuse to save 14 characters by putting your program's folder in C:/ instead of C:/Program Files/ If you do deeply nested paths (as npm used to do) then you can run against the old MAX_PATH limit that limits paths to 260 characters, but the correct solution is to either choose a flatter directory structu…