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I'm Leaving Mojang

notch.net

381–390 of 436 posts

Re: I'm Leaving Mojang

#381
post #375

Earlier quoted context omitted.

What he actually said is worth quoting: Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. Given that sales are still growing, I don't think you can even hold that against him. He also said: I'm going to have to include some way of winning the game That never happened, either. Intentions change, and you don't see people judging him on that. Your sens…

If you kill the ender dragon you get a credits screen. Does that not count as winning?

Yeah, maybe I guess..

But it's not really the point of the game is it?

Re: I'm Leaving Mojang

#382
post #274

Earlier quoted context omitted.

He's 35 and totally burnt out. Give him time, hopefully he'll do something ambitious.

How is what he's doing not ambitious? I really don't understand the majority of comments in this thread. He's taking the exploration path, instead of iterating on something which has already proved successful. I can't wait to see what Notch does next.

I think notch summed up what we're all focusing on here:

>If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

He doesn't want you (or anyone) excited about what he's doing. He doesn't want people to like what he creates - he wants people to like the process of creation. The product is much less interesting to him.

Many people here are working towards the sort of success Notch achieved. Strangers everywhere enthusiastically adopted his creation. His considered reaction is to cut all ties to what he made. He's been to the top of the mountain and he thinks the mountain sucks.

Now, that's fine. It's his thing, he can do whatever he wants with it. I'm not of the school that thinks he "owes" anything to anyone. But I think we should all worry a little about this as a 'case study.' Notch did a good job keeping minecraft on track. Some people might quibble over its direction over the years, but ultimately it's continued to be updated be extremely popular. But, even with massive financial success, near universal acclaim, abundant funding and total creative freedom - he decided he would rather build toy games on his own. Maybe that's just how Notch is, and it doesn't say anything about how we've organized the industry most of us are a part of, but I think it probably says /a little/ about the industry.

Notch had (nearly) every advantage a creator could have if they wanted to take a small project and scale it up into something else. He decided to walk away - I just think we should examine the forces that led him to sell Mojang. We may find we're focusing on the wrong things in our own attempts to make ourselves happy.

Re: I'm Leaving Mojang

#383

Earlier quoted context omitted.

Minecraft was grown out of the way Notch works. What you are suggesting is impossible. No one, not even Steve Jobs sits down and says "My life mission is to benefit humanity". This is because we really do not know which efforts will have the largest impact on humanity. You could waste a lifetime trying to make a better battery - but it might never happen. Or you could hack around on a game and watch it explode and im…

> No one, not even Steve Jobs sits down and says "My life mission is to benefit humanity". Musk might be considered a counter-example here. In fact, part of his mission is literally to "make a better battery". Of course in depends on how much you buy into his mythology. Certainly he could have comfortably retired after Paypal though. (Rather than moving on to run two groundbreaking companies - something I'm not sure…

I wasn't saying that I think no one should do things that benefit humanity. Rather I was saying that you should only do what is meaningful to you as an individual.

Musk clearly finds what he does meaningful to himself and is not doing something he does not enjoy simply for the greater good of humanity.

Notch did not enjoy being part of something so large. I find it odd to belittle him for choosing the path of doing small things, since that is where something as impactful as Minecraft was created in the first place.

Re: I'm Leaving Mojang

#384

Earlier quoted context omitted.

I wasn't trying to imply such a pursuit wouldn't be useful, rather that you should only do it if you find it individually fulfilling and not solely because it might benefit humanity as a whole (because it might not, no one can predict these things). But of course this is all just a personal opinion and highly subjective.

While we cannot predict the future with perfect certainty statements like: "A better battery will benefit humanity" are safe bets. There are many things that we know with a high degree a certainty will benefit humanity.

And if you find that individually meaningful you should go for it!

Notch however, clearly did not enjoy working on something with so much publicity whether it benefited humanity or not. I don't think we should belittle him for that.

Re: I'm Leaving Mojang

#385
post #373

Earlier quoted context omitted.

On the contrary, I expect plenty of posts from Notch to make it to the HN frontpage.

I suppose that you haven't read the letter he wrote(the link, the parent of this comment), he clearly says that I'll abandon anything if it gains traction... So, maybe this is it...

Plenty of stuff on the front page is merely 'interesting' and will never gain traction.

Re: I'm Leaving Mojang

#386
post #317
post #77

Earlier quoted context omitted.

The hate weeks ago was about money, basically. Part of EULA that disallowed servers to earn money, but was often ignored. Mojang clarified that that part of EULA is indeed meant as written. People do not tend to be understanding when it comes to loosing money they wanted/expected. Moreover, I suspect that managing Minecraft is a lot about merchandize selling, cons organization, making deals with lego and everyone els…

Remember that the money was necessary in order to pay for the (really quite expensive) servers which people play on. And that Mojang were changing the culture as it has been, and as it has been successful. It's sad to see the effect this has had on the servers I've played on. And it was all so pointless: at the end of the day, who really cares if players who chuck in $10/month get a free set of diamond armour or a ho…

Those servers were going against EULA whole time. And this was not one hidden sentence among twenty pages of legalese in click through license. It business license that lined up pretty clearly how you can and how you can not earn money on Minecraft. Literally nothing changed that day, neither EULA nor the way it is enforced.

Mojang cared somewhat about pricing patterns. It is the same thing as lego consistently refusing adult themes. They have an idea on what the brand should be (e.g. kid friendly or not play to win) and this went against.

Mojang clarifies: EULA is meant as written, nothing changes. Not even enforcement, they were not starting campaign to kill those servers. And everybody looses mind.

Re: I'm Leaving Mojang

#387
post #289

Earlier quoted context omitted.

> He says he just wants to have fun and tinker Then why no try to promote tinkering ? A game company dedicated to game development in a way he deems fit ? > Some people actually are just happy doing what they enjoy. There's always some small thing you wish you could be able to make, some quirky, imaginary idea you want to achieve. When you see what's on the market, you know and wish you could just do better. This kin…

> Then why no try to promote tinkering ? A game company dedicated to game development in a way he deems fit ? But why? If he doesn't want to run Mojang, he probably doesn't want to start another game company at the moment. Can he enjoy tinkering around himself without having to go on some divine mission to spread his ideas and passions around the world?

> some divine mission

you're exaggerating. that's not what I'm saying. maybe he just doesn't really like video games after all, he just like writing lines of code without any interest in the result ?

Why does he keep having small projects though ? I don't understand what's the purpose of keeping it small. Why not hire people and tell them what sort of algorithms he wants ?

Some programmers have a fetish for the code itself, not for the result. Just being proud of "I did it myself". How about making a game that can be enjoyed, that's the only thing I think that really matters I think.

Re: I'm Leaving Mojang

#389

The other day there was a post about some Doom map viewer Notch had written in Dart. One of the top comments said something along the lines of "This is why we all need to be rich, so we can work on stuff like this." I thought the comment was so sad because honestly, almost no one is going to benefit from a mostly broken Doom map viewer in Dart that's abandoned after a few days. Same with the numerous games he's start…

Minecraft was grown out of the way Notch works. What you are suggesting is impossible. No one, not even Steve Jobs sits down and says "My life mission is to benefit humanity". This is because we really do not know which efforts will have the largest impact on humanity. You could waste a lifetime trying to make a better battery - but it might never happen. Or you could hack around on a game and watch it explode and im…

> No one, not even Steve Jobs sits down and says "My life mission is to benefit humanity". This is because we really do not know which efforts will have the largest impact on humanity.

Not knowing how to do something doesn't stop me from trying to do it. Why does it stop you?

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