Electronic Arts (which EA is the mutated-gollum-like growth of) was actually a software developer that was based on the idea of the developers being artists. They shared lavish profits with them, put the developers' faces on boxes and made some amazing games. If you want to see some highlights of Electronic Arts' back catalogue, take a look at these:
* M.U.L.E - http://www.worldofmule.net/tiki-index.php
* Desert Strike - http://www.mobygames.com/game/desert-strike-return-to-the-gu...
* Populous - http://www.mobygames.com/game/populous
* The Bard's Tale - http://bardstale.poverellomedia.com/
* F/A-18 Interceptor - http://www.mobygames.com/game/fa-18-interceptor
* Indy 500 - http://www.mobygames.com/game/indianapolis-500-the-simulatio...
* Road Rash - http://www.mobygames.com/game/road-rash
A lot (but not all) of these were games developed when Trip Hawkins was in charge. Trip Hawkins went on to found the failed 3DO console, which is where a lot of the modern 3D versions of the popular franchises (NFS, FIFA etc.) first started out.
If you don't like DRM, being nickel and dimed, or scummy company practices. I highly recommend you boycott EA and spend your money on the plenty of City building alternatives on Steam[2] instead.
[1] - http://en.wikipedia.org/wiki/Tetris_(mobile_video_game)#App_...