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Windows 11's built-in Weather app wastes more than 1 GB of RAM

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Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#381
post #46

Earlier quoted context omitted.

But it's literally not cheaper than it was ~15 years ago? Right now RAM is the same price per GB as it was in 2007 and prices per GB look to continue to rise. https://www.tomshardware.com/pc-components/ram/scientist-say...

Nobody would like to use DDR3 right now though, you can get cheap DDR3 DDR2 if you want some

It physically will not fit a modern motherboard.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#382
post #89

Earlier quoted context omitted.

>Your designers want Sometimes, you need to tell the designers NO. Moving background images don't help people figure out what the weather is going to be.

Sometimes, you have to realize Hacker News is full of nerds that care about stuff nobody else cares about. Looks are so fucking important for many normal people. There's people that decide for or against a phone simply because it comes in a fun color.

They don't know why nerds care, but they will find out when they have to replace their PC just to have enough RAM to run a weather app.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#383

Earlier quoted context omitted.

Sibling comment called it: these are dynamic libs used by the desktop, so the incremental RAM usage is low. That's a good approach! Makes me wonder what the heck MS is doing to get their app to add an incremental gig to memory usage.

DLLs are hopefully shared. But when you run a JavaScript interpreter and load some JavaScript library, in several different processes, that is not shared. Each process gets an independent copy of the library because from the kernel's perspective it's data.

The JavaScript interpreter is shared too since the Plasma Weather app is loaded as a shared library plugin into the Plasma process and uses the functionality already loaded and present in RAM. The same concept is used with background services which run in the kded process. There is no need to have a set of full web browser processes per service.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#384

Earlier quoted context omitted.

Counterpoint: Nautilus is both slower and less stable than Windows Explorer on large folders, even though the Linux filesystem is much faster. These super-indexed desktop linux search functions are also dog slow, while `grep` and `find` in the terminal are much faster (for searching inside files), and those certainly don't cache anything.

Windows Explorer crashes for me about ~3 times a day at work, and takes down the taskbar with it, so not sure about more stable. I don't use Nautilus though because it's pretty bare bones compared to Dolphin. Also: > These super-indexed desktop linux search functions are also dog slow Baloo-indexed KRunner on Plasma is instant. I index my entire home folder, including hidden files, and I can substring search with imp…

I'm pretty sure you have a plugin installed for Explorer that makes it crash - while Explorer is far from a perfect piece of software, its not even close to this bad, but it's pretty easy to extend it with COM objects that then run inside the process, that can and do crash the whole thing.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#385
Anytime I go on the website, my fan start going crazy. But it is a good website with the most accurate forecasts, I feel.

Another annoyance is that tree planting initiative, I was able to plant like 10 trees, now they made it very difficult to be able to do 1 in a year. Microsoft, you cheapskates, you're destroying the environment, the least y’all could do is plant more trees in vulnerable areas.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#386

Earlier quoted context omitted.

One thing shared between old software rendered desktops and modern videogames is that they shunned these intermediate 'composited' screens. On the desktop, there used to be the screen, and basically windows used to draw on top of each other, there was no intermediate buffer for the whole window to draw itself to, which would then be smushed together with all others. Video games are the same (mostly) - everything is r…

Most games haven't rendered directly into the "screen buffer" for 15-20 years. Vast majority of titles use deferred rendering, and lighting is done off screen too. Usually the only thing done to the "screen buffer" is a final post-process pass or a copy.

Deferred renderers work differently from compositors. They still build up the entire displayed frame in screen space, except they dont write into a color buffer like directly, but produce a bunch or intermediate buffers, called G-buffers. Then they have a postprocess pass when they resolve these buffers into the final image.

This is called 'compositing' but its similar in name only. It's a fairly efficient process where each color pixel is produced by reading these buffer targets and producing a final color in a shader.

This is entirely different from what composited apps do, where they build up the app's background into a texture, and push that onto the screen, with potentially multiple screen's worth of windows living in memory. This would be equivalent in video game terms to rendering every character and object in the level as 'stickers' and then making the final image of these cutouts, which would consume tons of RAM uselessly, and would force us to render crazy amounts of detail that would never get shown.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#387
I still run Windows 10 on my PC, and one night I spend about 3 hours with ChatGPT turning off all of the bullshit telemetry and other nonsense that Windows runs in the background. Total was about 2.5 GB of RAM, roughly.

Why is Windows like this? One would think the at the company whose value proposition is, allegedly, "optimize your productivity" would not do things like this with their operating system. When this PC dies, and I figure I've got a long while left given my penchant for refusing to spend money on computer hardware, I will not be booting a Windows system again. What a mess.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#388

As embedded guy, sometime i wonder what those web devs are doing. A simple app that consumes multiple magnitude more RAM than the entire system i usually working with(~1MB). I assume it just does some HTTP query and render it on the screen, why the heck 1GB of RAM ?

More and more parts of the windows eco-system is now generated by AI and reviewed by AI, humans are only involved in testing (source is a familly member who works for microsoft). Not sure if it's the case for this app, but there might be no dev to blame here.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#389
post #290

Earlier quoted context omitted.

> Easy workaround for this Wipe Windows from your machine. Use Arch Linux. Problem solved.

The most-difficult part of installing any Linux distro is getting the motivation to create the boot media . Luckily for Ubuntu (I'm running v26) you can use an old HD or USB and then [your flavor of LLM] to then walk you through the steps on how to make the media bootable (at least: that's what I did). I am a bluecollar electrician (yes, it took me a few tries; yes, I accidentally fucked up my first few OS's doing st…

Sidenote: "AMD Drivers", in the sense of "something you have to download and install manually", are not a thing any more, fortunately. It's just nvidia now.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#390

I don't want to "akshually" this, but on a stock[1] up-to-date Windows 11 x64 25H2 (aka: my desktop) Weather takes up around ~670MB of RAM at launch, not 1GB. While writing this comment it dropped to 450MB. All in all much lower than 1GB. 1: i.e.: not "debloated" or running a bunch of random customizer scripts.

I can tell you're not on a 4k monitor then.
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