The last obstacle will be the most working mostly effortlessly with my Nvidia on Fedora / Ubuntu.
GOG: Linux "the next major frontier" for gaming as it works on a native client
381–390 of 421 posts
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#382Earlier quoted context omitted.
I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…
> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course. Why would a bunch of volunteers put a ton of effort to create infrastructure so people (corporations, really) can make money? Flathub is making inroads into having paid apps but they’re explicitly not a distribution really
They could simply fund developing app store extensions in the same way redhead enabled systemd to happen. Both Sievers and Poettering were working at Redhat at the time.
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#383Earlier quoted context omitted.
Thanks, for downvoting pointing to definitions. https://en.wikipedia.org/wiki/Proprietary_software https://mako.cc/talks/20031106-nten/foil06.html https://www.gnu.org/philosophy/categories.en.html
Oh common guys, can you at least start a discussion, why you think proprietary and commercial software should be regarded as the same, or something?
I know it's unfair but it is what it is.
I wish there was some independent vote quality assessment process (a bot working on the HN backend) gently adjusting account standing factor based on their votes on the obviously true/false comments. After a while troll would simply see zero impact of their votes and comments assigned 0 karma at the outset. For not bringing the positive impact to the community.
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#384Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#385Earlier quoted context omitted.
Thanks, for downvoting pointing to definitions. https://en.wikipedia.org/wiki/Proprietary_software https://mako.cc/talks/20031106-nten/foil06.html https://www.gnu.org/philosophy/categories.en.html
Oh common guys, can you at least start a discussion, why you think proprietary and commercial software should be regarded as the same, or something?
Free/libre commercial software is indeed possible, and I’d love to see more products utilizing this model. We do need to keep in mind that “cracking” such software becomes legal (which is probably not a big deal because people would do that anyway).
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#386Earlier quoted context omitted.
Games use plenty of other win32 APIs. Creating windows, running processes, opening files are all APIs. Something like wine is needed to do that translation too.
right but some games like CS have native linux clients. Is it that hard to recompile the game to run under linux?
There’s also the issue of forward compatibility. Sometimes you just can’t run an old Linux game on a newer distro, while it works fine in Wine. Or it might partially work: for example, I’ve managed to run a Linux build of Heroes of Might and Magic III, but didn’t get any sound, because it relied on some ancient sound API (pre-ALSA; perhaps OSS?). Windows version works great in Wine to this day.
For some game engines though, porting is really easy. There are some piracy groups releasing Linux ports of Unity games (that don’t have an official Linux version) by just replacing the game executable with a compatible one from another game.
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#387It’s literally the only issue missing (and some games not available under Xbox game app but I mean it’s Microsoft as publisher so no intention for Linux version)
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#388Earlier quoted context omitted.
If you have steam installed on the same machine, you can use proton runtimes from steam already.
I use proton experimental to run most windows tools with no linux support. Small script in the script nautilus folder and there you go "run-win.sh" for all (util a native tool emerges).
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#389I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…
I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…
That's essentially being done with Flatpak.
Linux is largely still built on the old (and indeed, outdated) Unix trust model. The system itself is assumed to be trusted, and the primary security boundaries on the system are drawn between users. Since Linux package managers actually install and manage the base system as well as end-user software, anything the package manager installs is treated as part of "the distribution", and thus trusted. It's not a good idea to use such a thing to install proprietary, third-party software. The curation and vetting of the distro maintainers is actually vital here, and when you add a third party repo, you're giving it a lot of trust. At the same time, why would distro maintainers give free labor to integrate proprietary software? Most are not super interested in that, and even if they are, they don't generally have the rights necessary to redistribute, let alone modify, proprietary software. On the other hand, those third-party developers and publishers don't want to master and manage a half-dozen different packaging formats, and various other packaging ecosystem differences that vary across distros.
Flatpak is positioned to solve all of these problems, and it's no secret that enabling (relatively) responsible use of proprietary software is one of the goals. It enabled distributing a small number of large, common runtimes of which different versions can safely coexist on the same system, addressing fragmentation. To reduce the amount of trust given to installed apps, it separates what it installs from the base system, and offers sandboxing to help limit the permissions granted to an app that still runs under the OS user of the person using it. And it supports third-party repos that publishers can run themselves.
I'm not currently a daily Flatpak user, so idk how much the current reality lines up with that goal, but that's where the movement towards this is on the Linux desktop today.
Re: GOG: Linux "the next major frontier" for gaming as it works on a native client
#390Earlier quoted context omitted.
I use proton experimental to run most windows tools with no linux support. Small script in the script nautilus folder and there you go "run-win.sh" for all (util a native tool emerges).
Hi, can you share that script ? I strugle to find simple doc on running win apps or games with proton outside of steam.