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Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

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381–390 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#381

Earlier quoted context omitted.

> The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this. This reasoning is invalid. If AI is doing nothing but simply "learning from" like a human, then there is no "stealing from artists" either. A person is allowed to learn from copyright content and create w…

Everyone in this thread keeps treating human learning and art the same as clearly automated statistical processes with massive tech backing. Analogy: the common area had grass for grazing which local animals could freely use. Therefore, it's no problem that megacorp has come along and created a massive machine which cuts down all the trees and grass which they then sell to local farmers. After all, those resources we…

Isn't this expected of late stage capitalism?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#382

The game won GOTY on its merits. Then the AI disclosure came out and it got stripped. If AI use produces obviously inferior work, how did it win in the first place? Seems like the objection is to the process, not the result. Doubly so if the usage was de minimis. I think it's the artists, not the tools, that make the art. Overuse of anything is gauche; but I am confident that beautiful things can be made with almost…

Schrodinger's AI: It can only produce useless "slop" simultaneously while threatening creative jobs.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#383

Earlier quoted context omitted.

But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed…

> But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Is it really though? After all it's just maybe a junior artist. I've had to work with some form of asset pipeline for the past ten years. The past six in an actual game though not AAA. In all these years, devs have had the privilege of picking placeholders when the actual asset is not yet available. Sometimes, we just lift…

> The important part is to not let the placeholder end up in the "finished" product.

Maybe, some sort of a temporary asset management system is required?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#384
post #77

Earlier quoted context omitted.

It literally is shipping AI generated content in the product.

If you ever make a typo on an official document, would you like that to be not correctable and you forever be responsible for the results? Yeah, that's about that level of silly.

How is "an award show with specific rules" similar to official documents you are forever responsible for? This thread is full of wild analogies as if 1. this random game award group shouldn't be able to write their own rules and 2. winning it or not winning it is somehow like the government permanently punishing an individual forever.

You dont need to like their rules. Make your own and do better if you want to. Saying they shouldn't enforce their own rules because you don't like them sounds ridiculous. Saying they shouldn't enforce their own rules because it's somehow unfair is literal nonsense.

Would love to see more "I don't like these rules" and a lot less "these rules are fascist!".

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#385
post #116

People were against steam engines, tractors, CGI, self-checkouts, and now generative AI. After some initial outrage, it will be tightly integrated into society. Like how LLMs are already widely used to assist in coding.

Or not. Unlike all of the above, AI directly conflicts with the concept of intellectual property, which is backed by a much larger and more influential field.

Intellectual property is a purely institutional abstraction agreed upon by arbitrary social contract written to satisfy the standard of "To promote the Progress of Science and useful Arts".

AI exists by calculations without invoking law or social agreement.

Which will endure?

IP depends on belief and enforcement.

AI depends on matter and energy.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#386

Earlier quoted context omitted.

So under ten million max then? What's the maximum developer count? Do outsourced assets count, if so, how? By the amount of people who directly worked on the assets by the outsource company or the whole headcount?

just admit you have no idea about indie games. for many years now it has been clear what is NOT an indie game and 7 figure production budget (marketing not included, most indie games don't even have those outside of social media) with hundredth of people working on it is exactly that. just compare them to any other indie game before if you want to educate yourself about something before posting. they had a whole orch…

You're feeding a sea lion.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#387
post #266

Earlier quoted context omitted.

I don’t care if the whole game from end to end is generative AI if it’s an incredible game. Having a moral stance against a specific use of floating point numbers and algorithms in a medium filled with floating point numbers and algorithms is strange.

Describing something so incredibly poorly, that it can be used to describe computing as a whole, only to avoid needing to take a moral stance is strange .

I think that they were taking a moral stance, just not one you agree with.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#388

Earlier quoted context omitted.

you are failing to get the point it's an (maybe the most) extreme example of something which is "gen AI" but not problematic and as such a naive "rule" saying "no gen AI at all" is a pretty bad competition rule design

I get your point. I don't get who you're arguing with. You're saying banning line smoothing algorithms for ethical reasons make no sense. I totally agree! I'm wondering if this actually happens.

Reductio ad absurdum is a form of logic which takes an argument to its logical conclusion in order to demonstrate that it is absurd if it were to be taken on its face. Whether or not anyone applies it that way in reality is irrelevant.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#389

Earlier quoted context omitted.

Countries with sane laws include a tolerance limit to take into account flaws in speedometers and radars. Here in Brazil, the tolerance is 10%, so tickets clearly state "driving at speed 10% above limit".

and the rules of the contest did not include any sane boundaries. Like, using automatic lipsync is "generative AI", should that be banned ? Do we really want to fight with that purely work-saving feature ?

All AI features are purely work saving

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#390

Earlier quoted context omitted.

Countries with sane laws include a tolerance limit to take into account flaws in speedometers and radars. Here in Brazil, the tolerance is 10%, so tickets clearly state "driving at speed 10% above limit".

and the rules of the contest did not include any sane boundaries. Like, using automatic lipsync is "generative AI", should that be banned ? Do we really want to fight with that purely work-saving feature ?

Apparently not. Because creatives haven't instigated a moral crusade against that type of automated work.
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