> This would be worrying if the content was 1) actually good or 2) not freely available.
The content is not freely available. You pay for it with ads or premium subscriptions. There is a massive amount of money being passed around behind the scenes.
When IP holders cut off Google's ability to host IP content, 50+% of YouTube immediately dies overnight.
Looking at the top videos on YouTube this week, 7 of the top 10 are all "Pop IP" content: Candy Crush the Movie, Miley Cyrus, "I wanna Channing All Over Your Tatum", Superman Drawn, Star Wars Elevator Prank, We are World of Warcraft, Red Bull.
People love and drown themselves in pop culture and corporate-owned IP. Whether that's music, games, anime - they love corporate-owned IP.
If this content gets pulled en masse, YouTube is fucked. YouTube has been getting all of this for free. That's something that could be done today, but it's just non-obvious. When you package that with the "creation enablement", it's a packaged good that can be licensed or sold enterprise-to-enterprise.
Disney is about to wet their toes. Nintendo has already been experimenting with it. The concept is right there in front of them, and as distribution channels and content creation merge into one uniform thing - it'll be obvious.
> The damage to the Star Wars brand shows this isn't a long term strategy.
To be clear, this was made by some of the top humans in their field. And despite massive critical panning, it did print money for Disney (perhaps at the cost of long term engagement/interest).
> The 2nd issue on animation slop is the human element.
It's the difficulty, cost, time, talent element.
People consume more human content because more human content is created. Orders of magnitude more. It's easy.
Vivienne Medrano, Glitch Productions, Jaiden Dittfach, and many others have minted huge franchises on YouTube - views, merch, Amazon/Netflix deals, etc. The problem is that it takes them ages to animate each episode, whereas filming yourself on your smartphone is quick, easy, accessible, affordable, low-effort, low-material, and low-personnel.
Kids on twitch are watching each other become anime girls and furries with VTuber tech. They're willingly becoming those things and building fantasy worlds bigger than their public face identities. We just haven't had the technology to enable it at a wide scale yet.
This is all changing.