Earlier quoted context omitted.
Please share! Computational literature is my main area of research, and constraints are very much in the center of it... I believe that there are effectively two kinds of constraints: in the language of stories themselves, as thing-in-itself, as well as those imposed by the author. In a way, authorship is incredibly repressive: authors impose strict limits on the characters, what they get to do, etc. This is a form o…
Just so I understand who I am talking with here, when you say authorship is a form of slavery, is that because you believe the characters in a written story have a consciousness/sentience/experience just like animals do, or are you just using the word 'slavery' to mean that in traditional literature the characters are static? One of the strengths of traditional literature is that staticness, however, because the best…
> Kruggsmash is able to make them compelling because he is a great author
This is how all good plays come to be, from great authors. The question is whether AI could be "great," is that which I'm ill-equipped to address in any shape or form, but given some priors I would say it's more likely than not. However, I'm mostly interested in enabling the human authors themselves. For example, if you're familiar with interactive fiction, you know there's a complexity explosion going around branching. The first approximation of comp-lit is to assist with that complexity by allowing the author to de-couple story constraints from text itself. This requires a form of metatext, or hypertext, if you were to venture into Alternate reality games.