Earlier quoted context omitted.
I played 3 times finished twice. 1.0 was 5/10 (quit after a few days) 1.5 was 7/10 (finished) Phantom Liberty was a 9/10 (finished) It took 2 full years of additional development for 2077 to be in the amazing state it is in now.
I have qualms with supporting "They purposely released it unfinished and broken to get significant revenue and only then fixed it" though. It's a terrible incentive for the industry and why I still refuse to buy No Man's Sky. It's essentially the concept of early access but lying about not being early access.
Rockstar employee shares account of the company's union-busting efforts
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Re: Rockstar employee shares account of the company's union-busting efforts
#382I'm an American who was retaliated against in the past for collective bargaining efforts. Luckily, that's illegal here as codified by the National Labor Relations Act of 1935 (it probably is in the UK too, I'm just not as familiar with their laws). I filed a complaint with the National Labor Relations Board (NLRB) and eventually won my case, receiving compensation with interest; the Company also had to inform all emp…
Re: Rockstar employee shares account of the company's union-busting efforts
#383Earlier quoted context omitted.
Having been a member of the Teamsters union, I completely agree. It seems likely the vast majority of HN has never been a member of a union themselves given the audience, so the obsession feels like a savior complex IMO. Yeah, unions accomplished a lot of good things many decades ago. But if you think they haven't morphed over those decades and are still automatically a net positive for all workers, I could probably…
I just don't buy the narrative that if you don't threaten employee's and "whip them into shape" that then there's no incentive to do good. I refuse to believe that not firing people is, somehow, causing them to coast. Pretty much everyone I know who works hard does so in spite of their circumstances. Not because of them. Of the engineers I've worked with, the cooks I've worked with, the waiters I've worked with... th…
It's exactly what I saw, so take that for what you will. Similarly, I've also worked with white collar engineers in corporate environments, and have experienced the opposite as you go up the ladder. These are generalizations, but I am arguing that certain principles of how unions function in blue collar labor jobs have predictable results.
I think "threatening employees" is a beyond cynical way of describing low performance consequences.
If you can't understand how someone being virtually un-fireable due to performance results in coasting I'm really not sure how to discuss this.
I don't want to presume too much here, but if your reference point is only working with white collar engineers, it's hard to explain how different working in a unionized blue collar environment can be.