> It is interesting though how this same conversation doesn't exist in the same way in other areas of computing like video game consoles
Historically, when the first game consoles with game cartridges existed, the hardware was much more niche than the available personal computers. Game system developers designed hardware specifically for games, and game developers developed for those specific systems. Also, physical media for games provided an ownership model and DRM.
In 2003, Apple released the iTunes Music Store partnering with music labels to counteract the prevalence of music pirating. That was the first major digital marketplace with DRM and way before the App Store in 2008!
In 2005, digital distribution for video game consoles came with the Xbox 360, PlayStation 2, and Wii. Being game consoles with unique hardware, they kept their restricted licensed development model of previous generations.
The iPhone and App Store just followed that pattern. Unique hardware and a licensed digital marketplace to go with it.
Now, the hardware between video game consoles, smartphones, and personal computers are mostly unified; and the only real difference is software, but the restricted marketplace model still remains.
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> The fact that mobile phones aren't yet just a standard type of portable computer with an open-ish harware/driver ecosystem that anybody can just make an OS for (and hence allow anybody to just install what they want) is kind of wild IMHO. Why hasn't the kind of ferver that created Linux driven engineers to fix their phones?
DRM. There are already devices where you can unlock the bootloader and install any OS on it. But then you won't be able to install apps that use the Play Integrity API to ensure DRM. Companies/developers want revenue and develop apps that require Play Integrity.
Any device that doesn't have DRM will never support a paid digital marketplace or paid content streaming.
> Is Android and iOS just good enough to keep us complacent and trapped forever?
Probably. Microsoft tried a DRM supported OS with Windows Phone and that failed.
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That being said, digital marketplaces and DRM have there place to prevent piracy and allow developers and creators to make a living.
If someone has a solution to prevent piracy without a root of trust that would be ideal.