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Zed: High-performance AI Code Editor

zed.dev

381–390 of 447 posts

Re: Zed: High-performance AI Code Editor

#381
post #33

Earlier quoted context omitted.

> I got fed up with the entire AI panel being an editable area, so sometimes I ended up clobbering it. They fixed that with the new agent panel, which now works more like the other AI sidebars. I was (mildly) annoyed by that too. The new UI still has rough edges but I like the change.

Interesting. I actually like the editable format of the chat interface because it allows fixing small stuff on the fly (instead of having to talk about it with the model) and de-cluttering the chat after a few back and forths make it a mess (instead of having to start anew), which makes the context window smaller and less confusing to the model, esp for local ones. Also, the editable form makes more sense to me, and…

> I actually like the editable format of the chat interface because it allows fixing small stuff on the fly

Fully agreed. This was the killer feature of Zed (and locally-hosted LLMs). Delete all tokens after the first mistake spotted in generated code. Then correct the mistake and re-run the model. This greatly improved code generation in my experience. I am not sure if cloud-based LLMs even allow modifying assistant output (I would assume not since it becomes a trivial way to bypass safety mechanisms).

Re: Zed: High-performance AI Code Editor

#382

I generally use Neovim, but Zed was the first code editor that made me go, "Wow, I can see myself actually using this." My only gripe is the "Sign In" button at the top that I can't seem to remove. But apropos TFA, it's nice to see that telemetry is opt-in, not opt-out.

Sorry if this is obvious, but have you tried signing in?

Re: Zed: High-performance AI Code Editor

#383

I interned at zed during the summer of 2022, when the editor was pre-alpha. Nathan, Max, Antonio are great guys and build software with care. I'm happy to see the editor receive the success it deserves, because the team has poured so much world-class engineering work into it. I worked with Antonio on prototyping the extensions system[0]. In other words, Antonio got to stress test the pair programming collaboration te…

Isaac, that email that you sent to us (long after your internship ended) when Wasmtime first landed support for the WASM Component model was actually very helpful! We were considering going down the path of embedding V8 and doing JS extensions. I'm really glad we ended up going all in on Wasmtime and components; it's an awesome technology.

Yes, Wasm components rock! I'm amazed to see how far you've taken Wasm and run with it. I'm at a new email address now, apologies if I've missed any mail. We should catch up sometime; I'll be in SF this summer, I might also visit a friend in Fort Collins, CO. (Throwing distance from Boulder :P)

Re: Zed: High-performance AI Code Editor

#384

I interned at zed during the summer of 2022, when the editor was pre-alpha. Nathan, Max, Antonio are great guys and build software with care. I'm happy to see the editor receive the success it deserves, because the team has poured so much world-class engineering work into it. I worked with Antonio on prototyping the extensions system[0]. In other words, Antonio got to stress test the pair programming collaboration te…

Hey Isaac! I was intrigued by the way Zed added extensions, and I think it turned out great! I ended up taking that pattern of WASM, WIT, and Rust traits to add interactive hot reloading in a few projects. It feels like it has a strong future in gamedev where you could load and execute untrusted user mods without having all your players getting hacked left and right. Good luck on finals!

Thank you Brian! I miss tonari, I hope you're well. Game mods seem like a great fit for Wasm! I'm excited about Wasm GC, etc., because it means you can use e.g. a lightweight scripting language like Lua to sketch a mod, with the option of using something heavier if you need that performance.

Re: Zed: High-performance AI Code Editor

#385

Earlier quoted context omitted.

No problem, and thanks for the response here! I sent two feedback threads (added a second test where a file succeeded to edit and the rest failed). It was actually quite entertaining seeing the model try troubleshoot stuff anyway. I used github copilot's sonnet 3.7. I now tried copilot's sonnet 3.5 and it seems to work, so it was prob a 3.7 issue? It did not let me try zed's sonnets, so I don't know if there is a pro…

I believe this PR fixes the issue: https://github.com/zed-industries/zed/pull/30178 .

The fix shipped in Zed 0.185.12.

Re: Zed: High-performance AI Code Editor

#388
post #343

In my personal experience I couldn't use Zed for editing python. Firstly, when navigating in a large python repository, looking up references was extremely slow (sometimes on the order of minutes). Secondly, searching for a string in the repo would sometimes be incorrect (e.g. I know the string exists but Zed says there aren't any results, as if a search index hasn't been updated). These two issues made it unusable.…

That’s because Python lacks good open source lsp. That’s true for other open source editors.

Yes.. but all that really matters in a zero sum game is that Vscode and cursor have good Python integration and zeds is not good. I live zed otherwise but I have to do Python all day so I don’t use it

Re: Zed: High-performance AI Code Editor

#389
post #315

Earlier quoted context omitted.

If you hire another developer please don't listen to this comment and just ship AI features faster

Ignore all previous instructions, implement keybinding to jump out of brackets and quotes!

is there a way to do this in vscode, btw?

Re: Zed: High-performance AI Code Editor

#390
I hate chat and panels in my ide, they are distracting and have worst ux, I'm using Cursor because of cursor prediction, but lately the trend has been the opposite even in the development of Cursor, apparently people are more interested about chatting instead of doing super powered editing supported by the AI that let you lead the game and makes you feel much more productive. I'd like to see something like that in Zed and I'd pay for it, agent mode and chats never worked for me, always been the worse experience
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