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Coding in Vision Pro

willem.com

381–390 of 465 posts

Re: Coding in Vision Pro

#381
post #10

I tried to use the Vision Pro for work, and I'm not sure if it was just my eyes or what, but looking at code inside of that thing was just...exhausting. When I took it off, I looked at my regular monitors with a newfound love. I'd love for this thing to reach it's full potential as this 'work from a mountaintop, but really your garage' device, but I feel like until the resolution gets to the same as existing monitors…

Eye stain has been a huge issue for me with earlier VR goggles.

Some people seem to be suggesting the higher quality of the Vision Pro overcomes this, but I'm starting to really wonder. Would even more resolution actually solve it? Or maybe there's really no way around the discomfort for some of us.

Re: Coding in Vision Pro

#382

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

This has been my reply to most people asking me if I’m going to buy a Vision Pro. It seems like after a week or two I’m going to want to do something, and a TV, laptop, or phone is good enough… I won’t want to go through the ceremony of putting on the headset and entering that environment to do some basic stuff, especially not if there is a remote chance I’ll be multitasking with stuff in the real world. That said, I…

To be honest, I'm kind of at that point. At first I was using it every day because it was new and I was curious, then I was using it every day because I wanted to give it a good try, then I was still using it but increasingly thinking "can I find any way in which this is better than just using a computer/iPad?". As of this morning, I'm writing this comment on my laptop, because going into the other room and strapping on googles feels like a chore, not a desirable activity.

I don't regret the purchase; I did not expect it to change my life, and I've actually had my skepticism about spatial computing turned around. I hope there is a future where we can do the same things in a less physically cumbersome way.

Re: Coding in Vision Pro

#383

Earlier quoted context omitted.

I've tried a few apps including better display to find a better resolution for my portable 16 inch monitor. It does allow you to set the resolution you want, but it's a bit blurry. No way to really fix it, it's just another Mac shortcoming. Using resolution to scale the UI is not a compromise, it's a mediocre workaround.

I'd call that a shortcoming of all hardware that isn't retina resolution, but I know how that sounds to anyone who isn't bought into the ecosystem. To be clear, I criticize the hell out of the company on things that I think are truly bad. Their app store policies are a disaster. I get that gamers want framerates over resolution. I'm not a gamer and want the other thing.

It's a shortcoming of the software. Apple could claim it's a third-party issue if they didn't support arbitrary external monitors, but they do. As such it's entirely reasonable to expect a fallback solution for third-party displays that Just Works.

For my money, Windows is a terrible operating system but it embarrasses Mac and Linux thoroughly in this regard.

Re: Coding in Vision Pro

#384
post #336

One thing that immediately jumps out to me is that he had to increase font size a lot compared to what you'd use on a normal screen. I wager the guess that this is due to the "low" resolution that HMDs have. The last HMD I used was a HTC Vive Pro and there I could still see individual pixels. I have "high resolution eyes" (150-160% vision), but still I would assume that the resolution is still too low to render sharp…

https://www.ifixit.com/News/90409/vision-pro-teardown-part-2...

There's some math there. The ppi equivalent is rather low despite the rather high resolution and ridiculous density of the displays themselves, after blowing it up to 100 degrees of FOV it ends up being much lower "density" than anything else you're used to looking at

Re: Coding in Vision Pro

#385
post #211

Earlier quoted context omitted.

Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too. I ended up returning mine. This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely no…

I almost returned mine for that exact reason until I used it in bed before going to sleep. I have never fallen asleep faster. I know it sounds really strange that a computer strapped to my face helps me sleep but I guess something about the whole immersive environment really helps. I also don’t feel the pressure on my head when I’m lying down.

[flagged]

Re: Coding in Vision Pro

#386

Earlier quoted context omitted.

Isn't aluminium better for longevity/reliability?

Only if resistance to significant mechanical stress is required. Which isn't at all necessary for VR headsets, as others use plastic and have no mechanical issues with it.

My father has some plastic camping dinnerware that has been heavily used since the 60's. It's been wildly abused around the world, up mountains, on beaches, by generations of family, kids and bitey babies.

It's not even scratched. I have no idea what it's made out of but it's super impressive. I try not to think about because of whatever the biosafety standards were back then... but the lack of visible damage gives me hope not much of it has been ingested at least.

Re: Coding in Vision Pro

#388

Earlier quoted context omitted.

multitasking is a myth. you can't futz with a computer and pay attention.

Singletasking is a myth. I can't keep attention without any background task. If not computer, I will doodle on paper or fidget

Doodling at least appears to help with memory recall.

Anecdotally I've always found that when I see a doodle made during a meeting or lecture I get a much more vivid recollection of the actual content.

https://www.sciencedaily.com/releases/2009/02/090226210039.h....

Re: Coding in Vision Pro

#389
post #147

Earlier quoted context omitted.

I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…

Yeah, I agree. I rolled my eyes when I bought the Studio Display because of the price (I got the VESA option so I also had to factor in $200 for an Ergotron LX just so I could use it the way I’d want) and I’m annoyed by its lack of power button, its garbage web camera, and the really that it has no better picture quality than the v2 LG UltraFine 5K it was replacing, despite costing $300 more, but if it broke tomorrow…

I guess most people just like their UI elements much smaller than me, I work all day on a 42” 4k display running 1080p@2x 120hz and I wouldn’t want to shrink the UI elements any further. I sit ~4 feet from the display.

My husband uses an iMac (27” 5k display running @2x) and I struggle to do anything at that resolution.

Re: Coding in Vision Pro

#390
post #79

Earlier quoted context omitted.

> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

Damn. My family use Memojis heavily!

The point is that Apple trades in part on being fashionable.

Lots of people use Facebook but virtually nobody considers Facebook to be fashionable.

Meta doesn't care if Facebook is fashionable, but the more Apple looks like Meta, the bigger the opening for being disrupted on that front gets.

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