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Apple iPhone 15 Pro and iPhone 15 Pro Max

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381–390 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#381

> and the thinnest borders on iPhone. I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).

I agree, but that’s mostly addressed by putting a case on it.

Selection bias, but when my phone has no case, I never drop it. When I have a case on it, I drop it all the time.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#382

Earlier quoted context omitted.

Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone. What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2…

But how much of "mobile gaming revenue" is shitty "buy coins to skip this puzzle" in whatever polished shitpuzzle game is the current hotness? You can only pay-to-play Bejeweled so many times, after all.

I hate that it's the reality just as much as you. Doesn't mean my cold hard look at the industry isn't true.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#383
post #180

Earlier quoted context omitted.

I don't see anything about displays on that page. All I see is "iPhone 15 Pro lets you shoot ProRes video directly to external storage, so you can quickly switch drives and keep your iPhone camera rolling on set. Want to capture slow motion Hollywood style? Now you can record ProRes 4K at 60 fps to an external SSD." I highly doubt the 15 Pro can drive a display. In the unlikely case that it can, you'll be limited to…

The "Explore Connectivity" modal window you can open in the "Gigablast your gigabits" (meh) section, as I quoted in my original post, has this block of text: USB‑Convenient. Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays , and microphones. And you can charge Apple Watch or AirPods from your iPhone.9

I must have landed on the wrong side of an AB test because that text doesn't show up for me on the "Explore Connectivity" modal window. I checked with both Chrome/Windows and iOS.

Anyway I really hope that text refers to DP alt mode, not displaylink. Any USB port works with displaylink chips as long as the OS has the driver

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#384

Earlier quoted context omitted.

Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone. What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2…

> The reality is that Apple is a bigger gaming company, by revenue, than Microsoft or Sony The "reality" is that Apple still has to pay other studios to port games to their systems. We spent 8 tragic years watching them wheel out Tomb Raider demos each keynote as if it was a shiny new release. Larian Studios came, Blizzard Studios went, but nobody changed the tide of gaming on iPhone or Mac. The fact that Boom Beach…

So Apple's making more profit than Nintendo, Microsoft and Sony in gaming and somehow they're doing it wrong? You're right that the Mac is a horrible gaming platform. But we're talking profits here. Apple's bread is buttered on the iPhone side, and that's where Apple is looking. They're trying to get the Mac to gain steam, but it's clearly very difficult and their heart's not in it.

In the end it's a business, whoever makes the most money is the market leader. Until the government steps in. You are right that antitrust action is the most credible threat to Apple's positon in gaming. The fact the leadership at Apple has not moved an inch to satisfy governments will be Tim Cook's black mark on his tenure.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#385
post #293

Earlier quoted context omitted.

Why run faster if you are already comfortably number one? It makes sense to focus on something that everyone wants improvement on: battery life.

To be honest, in general it does improve battery life if you are faster. Battery life is a race to CPU sleep mode, and if you finish the job faster, the more energy you can save.

I’m skeptical about this. Why would a faster processor in it of itself be more energy efficient at executing instructions?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#386
post #169

Earlier quoted context omitted.

Yeah, exactly. They’ve been playing up how the latest iPad/iPhone/etc. is just as powerful as for years now. And I don’t doubt that. But it doesn’t do much good when barely anything approaching AAA gaming shows up on the platform. The potential is wasted on lots of garbage freemium games.

Yeah, I'm so sick of lugging a Switch and a ridiculously huge Steam Deck around when my iPhone 14 is way more powerful than either one, but all that power is wasted since there just aren't enough decent games to play

I guess the emphasis is on enough but I was pleasantly surprised to find some really good games on Apple Arcade: Slay the Spire, Dead Cells, Exit the Gungeon, Limbo, Stardew Valley, The Oregon Trail, Cityscapes. A lot more outside Apple Arcade but I prefer buying them on Steam so not much first hand experience with them.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#388

Earlier quoted context omitted.

Steam, Steam sales, and constantly updated games were the fixes to piracy. If a game gets content updates every other month, re-downloading a pirated game, and possibly losing all progress, meh. If a game is going to go on sale for $20 (or $10) after awhile, why bother pirating it, just wait. And Steam is absurdly convenient. Built in voice chat, collectables, and forums, means playing games on Steam is better than p…

> Steam, Steam sales, and constantly updated games were the fixes to piracy. Steam is a DRM platform.

There are plenty of games on Steam with no DRM at all, including Valve's own Half-Life and Portal games.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#389
post #202

Earlier quoted context omitted.

If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.

Steam, Steam sales, and constantly updated games were the fixes to piracy. If a game gets content updates every other month, re-downloading a pirated game, and possibly losing all progress, meh. If a game is going to go on sale for $20 (or $10) after awhile, why bother pirating it, just wait. And Steam is absurdly convenient. Built in voice chat, collectables, and forums, means playing games on Steam is better than p…

For me, Steam Workshop is the killer feature for a bunch of games. It's hard to beat zero-effort auto-synced modding and zero-effort mod accessibility for tech-illiterate friends.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#390
This really compliments the Apple Vision Pro! When they debuted the vision they demonstrated that it could also make content to be viewed on the vision, which was a disaster! It was clear there should be a dedicated device for recording. The iphone 15 pro is that!
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