Earlier quoted context omitted.
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
It's a company that's been successful, while also mired in a variety of legal problems and scandals, often related to how their games are so deliberately addictive.... I don't doubt what you say about their good intentions, I just honestly worry more about any fallout from that kind of business practice leading to an acquisition.
Epic Games acquires Bandcamp
381–390 of 485 posts
Re: Epic Games acquires Bandcamp
#382Earlier quoted context omitted.
"Nothing will change in the short term" is the story of every acquisition, almost all of which end up with major changes for the worse at some point. (So yes, I agree with you.)
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
I wouldn't be surprised if the acquisition is to provide royalty free music to the games industry via Unreal Engine, as was the case for Quixel, but none of this is really good news for artists trying to make money unless Bandcamp plans to pay the artists out of their own pocket for a royalty free side.
All of that is speculation of course, we'll see where it goes. It's just a weird acquisition if it's not for integration I feel.
Re: Epic Games acquires Bandcamp
#383This seems like an odd move for a gaming company. But I wonder about its implication for streamers who deal with DMCA takedowns for playing copyrighted music. Perhaps a scheme where partnered streamers are granted limited license to play music from across Bandcamp while they stream games from the Epic Store.
Re: Epic Games acquires Bandcamp
#384Wonder what the future holds with this acquisition.
Re: Epic Games acquires Bandcamp
#385This feels like a major blow, as someone who just semi recently (probably around pandemic start) started getting into purchasing flac music from indie artists, Bandcamp was a great source of music. I understand nothing will change in the short term, but long term I am very concerned. Especially as streaming becomes more dominant and companies are less willing to provide flac based music and physical discs (where I ca…
Re: Epic Games acquires Bandcamp
#386Earlier quoted context omitted.
> And yet so many modern day startups have no viable exit strategy beyond acquisition Bandcamp was already profitable and has been for years. The pandemic dramatically increased their sales. They were doing fine. Why did they need an exit ? That is the real flaw of SV thinking: that simply being a profitable, going concern is somehow inadequate. The result is monopoly accretion as small companies are repeatedly swall…
Did bandcamp raise a lot of money from venture capital? The last round listed on crunchbase was a series A in 2010. It looks like management were fine running it more like a lifestyle business.
Bandcamp is 100% a bonafide operating business. I don't want to put words in your mouth, but perhaps you're seeing that they were just trying to run "Business as usual" and equating that to a lifestyle business as they weren't chasing growth.
Re: Epic Games acquires Bandcamp
#387Here's a thought. Maybe Epic's strategy is to fight Apple/Steam (Marketplace monopolies more generally)? They're already fighting Apple/Steam w/ gaming, maybe they're looking to have a music store already. I think undercutting fees charged by either could be a big win in their eyes.
I use all three and Epic is by far the worse software. Their platform requires root access on machines. It starts up when I don’t want it. It acts like malware. It also pegs my cpu at 100% at unpredictable times and download lots of data. It’s good that someone is fighting Apple and Steam, but I wish some better company would enter the fight. As it is now, I’d be sad if Epic won.
Re: Epic Games acquires Bandcamp
#388Earlier quoted context omitted.
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
But being a market, Bandcamp's user's are actually artists and listeners, so Bandcamp having freedom to do what they want doesn't mean they can suddenly start giving all their music out for free, unless they change to a Spotify style model of listens = payout. I wouldn't be surprised if the acquisition is to provide royalty free music to the games industry via Unreal Engine, as was the case for Quixel, but none of th…
To be honest, I wouldn't be surprised if that's Epic's endgoal. But the music industry is a gargantuan behemoth with paper thin profit margins, and Epic is already struggling enough battling the mobile market (a much more lucrative market where the fight makes sense).
I can't see any significant push like that happening for a decade+. This and the harmonix aquisition are probably just the foot in the door needed for those plans should they want to push one day.
Re: Epic Games acquires Bandcamp
#389When shopping for content around didgital platforms, the #1 decision that I take into account is how much of my purchase price actually goes back to the creator. Bandcamp seems to give the best cut for music, aside from directly purchasing from an artist's website, and Epic's acquisition might end up being a net positive for getting new users & overall growth. Personally I think it's a good fit and look forward to th…
Can you elaborate on what makes it a good fit? I'm curious what your thought is. I would have, at face value, considered the acquisition a bit odd given Epic's primary product.
Re: Epic Games acquires Bandcamp
#390Earlier quoted context omitted.
> look at what happened to PUBG when they used Epic's engine They made a lot of money. > it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store. The rev stream is royalties from engine use since the free tiers are locked to UE, not EGS.
>> look at what happened to PUBG when they used Epic's engine > They made a lot of money. They reportedly worked with Epic Games on technical support for PUBG features, and Epic Games may've ended up using some of them in their own Battle Royale mode: > Notably, Epic Games updated their in-development title Fortnite, a sandbox-based survival game that included the ability to construct fortifications, to include a bat…
Personally, I'm all against what they did with Fortnite and PUBG - they didn't broke any laws, but the surely reworked Fortnite into PUBG,instead of creating their own thing (it is now). But that's a long shot from saying they committed a crime or that their acquisitions turn up bad.