Live data from Hacker News

What it's like to spend 40-50 hours in VR every week

blog.immersed.team

381–390 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#381

As someone who has spent quite some time tuning their VR setup for iRacing, I highly recommend the Pimax headsets (Pimax 8K X has dual native 4K). Best resolution and FOV, decently priced, light software, and surprisingly great support. I 3d printed some supports to mount a vive headstrap to it, and removed the vive headphones in favor of Airpods. 200 degrees of FOV @ 75hz would be incredible for work with a far supe…

Just a caveat — the article is very Facebook-centric. All the software they mention seems to be Oculus-specific within that closed ecosystem. No mention of non-Oculus options.

Re: What it's like to spend 40-50 hours in VR every week

#382

All I could think about when reading about the coffee shop experience was that the author would be robbed blind (pun intended) in the San Francisco Bay Area. Computer snatched because of the lack of awareness, phone stolen, etc.

Fortunately Quest Intrusion Passthrough is rolling out soon

Re: What it's like to spend 40-50 hours in VR every week

#383
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…

The Quest 2 was heavily optimized for reduced cost since otherwise, VR is a very expensive hobby to get into. Before the Quest, you had to buy a $600 headset AND a $1500+ gaming PC if you didn't already have one if you wanted to get into VR.

As it is, I imagine at $300, Facebook is likely losing money on the sale of each headset.

High-end headsets like the Valve Index come with a very good strap. There's no need to mod it or get an aftermarket one because the stock one is already very comfortable and balances the weight on your head very well. But the full kit is $1,000 and requires a gaming PC.

Re: What it's like to spend 40-50 hours in VR every week

#385
post #214

Earlier quoted context omitted.

New service: subscription identity - buy a real identity of a real person from some poor country and use it for yourself in the glorious developed world. Official government issued ID, passport, photos, video verification available for a fee.

Also known as identity theft

If something is given with permission, it's not theft.

Re: What it's like to spend 40-50 hours in VR every week

#386
post #108

I'm inspired. I'm gonna spend a month on this.

OP here - please work up to it, don't dive in all at once. And come hang out on the Discord - would love to talk about your new-user experience, and help make it work for you.

I have always been a jump off the deep end kind of person. I'll check out the discord

Re: What it's like to spend 40-50 hours in VR every week

#387
post #347

I've been wanting to test this for a long time, but every time I research this I find that the Occulus seems like the best option, but I can't stand the FB account requirement, and I wouldn't feel comfortable with that. What alternative would you guys recommend? Would the experience be significantly worse if I tried to do this with an Index, for instance?

In the FAQ on Immersed[0] they mention that they’re planning to support “other XR platforms in the future”. As a G2 owner, I’m holding out hope that it’s sooner than later.

[0] - https://immersed.com/faq#tag1

Re: What it's like to spend 40-50 hours in VR every week

#388
post #277

Earlier quoted context omitted.

Got a source for the "forces you to subscribe" bit? Everything I've seen says that part is optional. Also, even disregarding the extra focal-spot screens, you're wrong about the resolution. It's the highest of all headsets that don't have insanely wide FOV's like the Pimax8K, by a long way. 2880 x 2720 per eye (Varjo VR-3) > 1832 x 1920 per eye (Quest 2) > 1440 x 1600 per eye (Vive Pro 2) ~= 1600 x 1440 per eye (Valv…

https://store.varjo.com/xr-3 A valid Varjo XR subscription is required to use the device Every XR-3 user must have a Varjo account and a valid XR subscription. Read more here. You could have just checked the store.

Just to eliminate any doubt, the same is also the case for the VR-3 and every other Varjo model:

A valid Varjo VR subscription is required to use the device Every VR-3 user must have a Varjo account and a valid VR subscription. Read more here.

https://store.varjo.com/vr-3

Re: What it's like to spend 40-50 hours in VR every week

#389

Earlier quoted context omitted.

It doesn't just sounds "awful" to me...it sounds absolutely hellish. Reminds somewhat of being "jacked-in" to The Matrix and completely "blue pilled". As time goes on and technology becomes sufficiently advanced, I can't help but feel all the dystopian nightmare sci-fi created as warnings are instead being used as instruction manuals by power hungry Silicon Valley execs.

Those novels are natural extrapolations, deductions given the way our economy and society are organized. They are warnings, but given the incentives of market capitalism, they are in many ways inevitable. Even if Facebook et al decided not to do such things on moral grounds, it wouldn't be long before someone else appeared to fill the void.

Very few things are "inevitable", and I don't think that the things you cite are an exception. Regulation exists for a reason, and we have many examples of going from worse conditions to better ones e.g. from the 12-hour workdays to 8-hour workdays and banning child labor. Don't give up - these are things that can be legislated around.

Re: What it's like to spend 40-50 hours in VR every week

#390
post #8

Having a screen blast your eyes 2” away is only ok for so long. Perhaps some can handle this but I cannot possibly imagine this is good for most people at scale. There’s already concern about eye problems due to cell phones in youth, and that’s at least 6-10” away from one’s eyes and with other light coming in. The resolution isn’t there yet compared to my 4-5k monitors for text, but clearly will get there in the fut…

> Having a screen blast your eyes 2” away is only ok for so long.

Distance isn't really a factor here, at least not as far as total light entering your eyes goes - a 1W/m^2 source 10cm from your eyes causes the same amount of light to enter as a 16W/m^2 source 40cm away.

What matters, as others have pointed out, is the distance between your eyes and the focal plane.

Post reply on HN