Earlier quoted context omitted.
> How can that possibly cost $40,000 except through an extreme abuse of monopoly power? Microsoft has to handle patch distribution, patching itself, tech support for patching, complaints and rollbacks and so on for many years after release -- remember, they still provide patches for Xbox 360 games sold in 2005! If something breaks then I expect the total costs for all that could easily exceed $40k for very popular ti…
> I doubt CP2077 would even have been released for those platforms if they had been properly tested in the first place They were, Sony and Microsoft just believed CDPR when they lied about fixing it before release [1] [1] https://screenrant.com/cyberpunk-2077-developer-cdpr-admits-...
My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.