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Google collects 20 times more telemetry from Android devices than Apple from iOS

therecord.media

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Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#381
post #347

Earlier quoted context omitted.

> How can that possibly cost $40,000 except through an extreme abuse of monopoly power? Microsoft has to handle patch distribution, patching itself, tech support for patching, complaints and rollbacks and so on for many years after release -- remember, they still provide patches for Xbox 360 games sold in 2005! If something breaks then I expect the total costs for all that could easily exceed $40k for very popular ti…

> I doubt CP2077 would even have been released for those platforms if they had been properly tested in the first place They were, Sony and Microsoft just believed CDPR when they lied about fixing it before release [1] [1] https://screenrant.com/cyberpunk-2077-developer-cdpr-admits-...

That just means it wasn't properly tested and that CDPR just said it was. :)

My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#382
post #344

Earlier quoted context omitted.

You want to talk about a criminal abuse of market power? Microsoft used to charge ridiculous fees for things as simple as submitting a patch for an XBox 360 game. >Double Fine's Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hookshot Inc. earlier this year. "We already owe Microsoft a LOT of money for the privilege of being on their platform," he said. "People often mista…

I don't get it, why make a exclusive game and pay Microsoft for it...a vulcan would say illogical...it's not like MS has any Hardware, that no one else has.

The costs of making a game work on multiple platforms might exceed the expected revenue from the additional platforms, especially for a smaller organisation.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#383

Earlier quoted context omitted.

> For some people, that's all they need. History tells us that when you have a device that does a few things that only for a tiny minority of people – within already a tiny minority of nerds – are "all that they need", and the dev community is so small, there is no future to the device. For someone who was around in the OpenMoko and Nokia N900 days, it is hard not to see the PinePhone as a stillborn device, which wil…

> Browsing Google Maps is a joke on the PinePhone's weak processor. So you probably need Librem 5 for more performance. There is also OpenStreetMap, which is much faster. > Desktop Firefox was never designed to work at those screen dimensions. It already mostly works. Software updates make it more usable every week.

> So you probably need Librem 5 for more performance

Librem has its own set of problems and does not change my opinion that this iteration of the free Linux mobile ecosystem is stillborn. My feeling is that we'll have to wait another decade for new players to appear and try everything all over again.

> There is also OpenStreetMap, which is much faster.

The OpenStreetMap.org website is a tech demo, it isn’t really meant to be used for one's map needs. For that, apps are out there. However, as I said, the PinePhone's OSM-based apps are also little more than tech demos that just serve OSM tiles.

> Software updates make it more usable every week.

The Desktop-Firefox-for-PinePhone hack doesn’t get updated often (or possibly at all).

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#384
post #168

Earlier quoted context omitted.

"The 30% cut was considered very good at the time." Let me fix this. There was a full range of views. Some considered the 30% cut to be good at the time, some didn't consider it much at all, some considered it to be a criminal abuse of market power. I remember commenting myself that microsoft would be crucified for attempting to tax everyone who wanted to write software for windows 30% of revenue. I don't recall anyo…

Let me fix this. Microsoft did worse, they did charge more than 30% to everyone that published software for the xbox. People with skin in the game, game publishers, game developers, mobile app developers for nokia, blackberry, samsung, motorola, etc, considered Apple taking "only" 30% to be an excellent deal at the time. It was so good in fact, almost all other store splits collapsed shortly thereafter to the same 30…

Please correct me if I'm wrong, but I believe Steam and Xbox Live Arcade (small games akin to mobile today, not mainstream games) were both 30% before the iPhone existed.

Apple, however, transformed the phone industry by bringing that same model to mobile that had already existed in PC/console game storefronts.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#385
post #347

Earlier quoted context omitted.

> I doubt CP2077 would even have been released for those platforms if they had been properly tested in the first place They were, Sony and Microsoft just believed CDPR when they lied about fixing it before release [1] [1] https://screenrant.com/cyberpunk-2077-developer-cdpr-admits-...

That just means it wasn't properly tested and that CDPR just said it was. :) My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.

It was properly tested by the platform owners, and it was determined to be in an un-releasable state.

The mistake of the platform owners was to believe CDPR when they said they will have fixed all the found problems by release time.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#386
post #49
post #38

Earlier quoted context omitted.

1) press volume down 2) you should see the volume dialog with a box with squiggly lines in it at the bottom of the volume slider 3) press that to turn it off

Thanks to both of you.

Can you see how this feature might be useful for those with hearing problems? everything is not malicious..:

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#387
post #19

A lot of this reveals the way that Google itself perceives Android devices, and also ChromeOS devices to a lesser extent, to be inside their infrastructure. Years ago Google SRE wanted to extend observability beyond their edge so that there could be an SRE team responsible for the performance of first-party mobile applications. So, there's an SRE team at Google with a dashboard that shows them Google search latency f…

You sure you don’t mean SWE? SREs care about reliability

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#388
post #177

Every week there's a story here on HN that makes me mourn the demise of the Nokia N900. Still the best smartphone ever made by a massive margin. I hope both those things are made obsolete by stories of smartphones that work well and are vastly more trustworthy than Google and Apple. The longer it takes, the harder it gets. Whatsapp/Signal ports are now hard requirements for much of the population. :S

But what about Librem 5 and Pinephone?

yeah, about them. Don't we all want them to go on to succeed as well as the n900? Then better. Want that badly. Or anything else similar. Not yet though, huh?

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#389
post #388

Earlier quoted context omitted.

But what about Librem 5 and Pinephone?

yeah, about them. Don't we all want them to go on to succeed as well as the n900? Then better. Want that badly. Or anything else similar. Not yet though, huh?

> Not yet though, huh?

Depends on your needs. Calls, texts, browsing work pretty reliably. Convergence has been demonstrated, too. Your Android banking app forced on you may work or not depending on luck.

Re: Google collects 20 times more telemetry from Android devices than Apple from iOS

#390
post #385

Earlier quoted context omitted.

That just means it wasn't properly tested and that CDPR just said it was. :) My point is that such debacles are going to be costly, not just for the developer, but for the platform owner as well.

It was properly tested by the platform owners, and it was determined to be in an un-releasable state. The mistake of the platform owners was to believe CDPR when they said they will have fixed all the found problems by release time.

Fair enough. Not trying to make this a debate about CP2077 - I'm just pointing out that game bugs can have massive consequences for the platform owner and not just the game developer/publisher and that handling such consequences can be expensive. In other words, the originally mentioned $40k per patch might seem excessive, but can definitely be justified in cases where popular games break due to bugs. Imagine if CP2077 had been rendered unusable by a patch instead!
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