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Thank you, I hadn't heard of it before so I'll check it out! I'm not optimistic about Wayland, since early on they decided not to use an extension language, and that's not something you can have a change of heart about later, and then just nail onto the side. It would be interesting to see how Arcan uses L ua, which is a great language for that kind of stuff. It's a lot smaller and sleeker and better designed than Ja…
I get paid to work on Arcan so I don't think factorio would have that big of an impact ;-) The initial choice of Lua for Arcan was based on its use, at the time (2004-2005ish), in World of Warcraft. The UIs that people were hacking together in WoW even with little to no serious programming experience was way more advanced than what would ever be needed for desktop interfaces so it seemed like a good fit. Even for oth…
https://news.ycombinator.com/item?id=20362179
WoW was what convinced me how practical and powerful Lua really was, too. And that there were people out there that knew how to program it really well.
The WoW "Auctioneer" mod in particular was quite advanced and elegantly written. It would analyze the prices of items in the auction house over time, and help you price and sell your own items competitively. Not just lots of fancy user interface, but some respectable data wrangling and number crunching too.
One important thing about Lua is how cleanly and efficiently it integrates with C code. TCL/Tk also has this virtue, but TCL was a terribly designed (but brilliantly implemented) programming language. While both Lua's design and implementation are quite excellent. It also has a great community, plus RMS never declared a holy war on it, either!