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“It’s done, there is no way back. We tried, we failed”

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381–390 of 392 posts

Re: “It’s done, there is no way back. We tried, we failed”

#381
post #376

Earlier quoted context omitted.

The Orange Box is a fantastic collection of games. I can also recommend Portal 2. However, if you have a friend who likes first person shooters, you could play through one or more of the Gears of War games in cooperative split-screen mode. I hate, HATE, HATE playing FPSs on consoles, but I had a blast playing Gears in coop. It was the first console FPS I'd ever played where * the gunplay felt good and * I didn't find…

Gears of War is not a first-person shooter, though.

Bah, you're right. I lump FPSs and TPSs into the same bin in my head, even though they're a bit different, and that it appears that the latter is much less nausea inducing.

If you like, change FPS to "shooter" everywhere it appeared in that comment.

Re: “It’s done, there is no way back. We tried, we failed”

#382

Earlier quoted context omitted.

The dunning kreuger effect is useless. Dumb people think they are smart, smart people think they are smart. Nothing to be gleaned from that. Only at the very fringe of the intelligent side do the lines of actual intelligence and perceived intelligence cross.

Maybe before down voting you should go look at the data from the dunning-kruger study.

I have and it's very insightful. The people in the studies that were least competent were also, relatively, the most delusional of their inadequacies. This principle explains why you get people with little coding experience applying to developer jobs and failing the simply FizzBuzz exercise.

Re: “It’s done, there is no way back. We tried, we failed”

#383
post #304

Earlier quoted context omitted.

Seattle, Washington. Fresh out of school (with a master's), and 120k base before bonuses/stock. And I have the lowest compensation out of all my friends who graduated with me...

Congrats to you and your friends, but that's nowhere near the average (50th percentile) case. Out of my friends that graduated with me, in the set of {Google, Microsoft, Amazon, General Dynamics, AMD, Intel} employers, no-one, and I mean no one made above 90k starting. These people all graduated Suma Cum Laude (>3.96), with >3 years experience on average through internships. No one should ever assume their counterpar…

Holy crap quite a world of difference there then. Wow. A lot of my friends have never even been in internships and make a good amount more than me (I've been in one). My GPA was acceptable, not spectacular. I have some shitty personal projects, many of them have none.

Re: “It’s done, there is no way back. We tried, we failed”

#384

Earlier quoted context omitted.

That's true. I am curious what sort of work developers in the Midwest usually do? Here it's most big companies, in the Bay Area it's big companies and start ups.

Same sort of development one would do anywhere from my experience. I'm not sure what you imagine when you think of the Midwest, but I live in a city with over a million people (not Chicago). I have friends that work for companies on the East and West Coast and we trade stories that seem fairly similar about our work life. Startups and large companies exist here too and aren't much different. Startups may not be as nu…

Interesting, had the impression the Midwest was mostly cornfields. What city do you live in with over a million people? Even Seattle (proper) has a population of 600k.

Feels like there's a real dearth of opportunity here in Seattle compared to the Bay Area. There's mainly Amazon and Microsoft, and nobody I personally know who work in either place like it much. Google and Facebook have some small offices here, but most of the interesting and exciting work they do appears to be done in the Bay Area.

Do you feel like you can find another job you'd enjoy in the city where you live pretty easily?

Re: “It’s done, there is no way back. We tried, we failed”

#385
post #304

Earlier quoted context omitted.

Congrats to you and your friends, but that's nowhere near the average (50th percentile) case. Out of my friends that graduated with me, in the set of {Google, Microsoft, Amazon, General Dynamics, AMD, Intel} employers, no-one, and I mean no one made above 90k starting. These people all graduated Suma Cum Laude (>3.96), with >3 years experience on average through internships. No one should ever assume their counterpar…

You must only be counting base? With bonuses and RSU grants (counting only what vests the first year) Google definitely pays better than 90k for new grad software engineers.

I'm sure he is too, but we've been discussing only base salaries so far. I'm guessing total compensation might differ even more.

Re: “It’s done, there is no way back. We tried, we failed”

#386
post #59

Earlier quoted context omitted.

They're based on Antwerp, Belgium, That could make it work. Since the regular salary is $24k I'd expect it to be around $5k per person.

> Since the regular salary is $24k Where did you take this number from? Try at least, the bare minimum, double that in Western Europe for anyone calling themselves a game developer

I just Googled by city and name, found a Quora post, people that actually live there were saying is either $24K or about $20K and car / housing or other type of bonus that companies apparently get to avoid getting taxed hard. I did my research not like you... Lazy.

Re: “It’s done, there is no way back. We tried, we failed”

#387

Earlier quoted context omitted.

Collision detection is a ball ache even when you use an off the shelf solution. There's still loads of problems and edge cases to handle. There's the bullet through paper problem, where fast moving bodies will skip through thin objects. There's scale issues when dealing with large bodies colliding with small bodies. There's floating point precision if you're too far from the origin, how you handle narrow things tag c…

I haven't made it this far yet apparently. Good to know what to expect.

Using Unity 4 / 5...

Suffice to say, it is entirely powerful and possible to create incredible games. Ori and the blind forest, Hearthstone, and plenty of AA and indie games use unity, lots of kickstarter projects.

To the chagrin of gamers, Steam has greenlit several terrible unity based games, that only use free/cheap unity store assets, namely Airplane (?) and DayZ (sic) , which are quite infamously reviewed by Jim sterling on YouTube. Enough to cloud the market for games created by any future indie dev.

Advice is plentiful, though you do have a lack of great sources to ask questions.

IMO, devs starting with unity are almost drowned in advanced features to get started from concept to prototype. Easy to learn, hard to master, easier to edit store bought prefabs than to DIY. They can become a crutch very quickly.

The unity store can be a boon and a roadblock to progress, because it doesn't always help. Starting out, it won't give you the best direction or how to code, but it will take you forward to developing a playable prototype. Sometimes within hours of starting a new project.

If you have a team, unity is going to be the source of frequent anguish, but it is still more flexible than it ever was.

the biggest hassle will more likely to be assets, and far down the road, dealing with rigid bodies, collision, raycasthit, and the PhysX implementation of mesh and mass collision.

For most devs, the initial unity workload will be around 70-80% asset creation to 20% game coding, and about 290% of the budgeted time, debugging.

A good idea is to build a prototype, get the mechanics working while the art is being developed. Once the code is in place, debug/playtesting is critical to developing assets that then can be designed, built as mesh, and imported within the prototype in a few seconds.

Character controllers are generally easy, more dynamic mechanim is able to avoid some pitfalls of the capsule collision system, and there are ways to add crouch/jump use cases with pathfinding and AI,(which is a good bit of work.)

Unity does excel at getting a walking mesh going, using mechanim to blend animation and mesh collision, and 3d art assets designed in Maya or 3dsmax, etc.

When I started with unity in 2012, it took forever to even think about how to build a menu system, until NGUI. It's improved drastically since the store was added.

Re: “It’s done, there is no way back. We tried, we failed”

#388

From TA: "What about our Kickstarter backers? The people that believed in us from the beginning? People we made promises too. People we have let down. Even worse… people we will not be able to give the full rewards they invested in. The crazy thing is, that we have most of the rewards ready for postage. All the backer stickers and letters of enlistment just need a stamp. All the poster sets printed, signed and ready.…

Since they're filing for bankruptcy, they really can't go open source -- their IP needs to be sold to pay the creditors.

Maybe, if there's anybody to buy it. It may be abandoned.

Re: “It’s done, there is no way back. We tried, we failed”

#389

Earlier quoted context omitted.

Same sort of development one would do anywhere from my experience. I'm not sure what you imagine when you think of the Midwest, but I live in a city with over a million people (not Chicago). I have friends that work for companies on the East and West Coast and we trade stories that seem fairly similar about our work life. Startups and large companies exist here too and aren't much different. Startups may not be as nu…

Interesting, had the impression the Midwest was mostly cornfields. What city do you live in with over a million people? Even Seattle (proper) has a population of 600k. Feels like there's a real dearth of opportunity here in Seattle compared to the Bay Area. There's mainly Amazon and Microsoft, and nobody I personally know who work in either place like it much. Google and Facebook have some small offices here, but mos…

> What city do you live in with over a million people? Even Seattle (proper) has a population of 600k.

Columbus, OH. Around 800k-850k if you just include the city limits and well over a million with the metro area. Third largest city in the Midwest. Lots of job growth and probably more tech jobs here than anywhere else in state. Factor that with cost of living being pretty cheap, I don't have much of a reason to leave right now.

> Do you feel like you can find another job you'd enjoy in the city where you live pretty easily?

I'm sure I could. I didn't used to think so, until I actually started looking for work after doing mostly consulting and contract work. I think companies here have more trouble finding versatile developers that can wear "many hats" versus developers finding interesting work. Most only know one language well enough to use it (mostly Java or C#) and are either bound into knowing Linux or Windows Platform development and rarely both. That's just my opinion on it though. I'm comfortable with doing most types of development in most languages, so that helps with finding jobs I like.

No interest really in working for large companies. From my experience, that's generally the reason people move West (or East) that live here. I prefer companies where people actually know who I am.

Re: “It’s done, there is no way back. We tried, we failed”

#390
post #366

Earlier quoted context omitted.

The flip side of meta ignorance is the curse of experience. Inexperienced people are more likely to take big risks because "they don't know any better." Most of the time, these risks predictably don't pan out, but sometimes they do!

When two implementations look similar, inexperienced coders are unlikely to know which one represents the bigger risk.

Not the same. Risk aversion means not doing something because it is too risky...so you never write the code at all.

Once you have committed to doing something, experience usually wins out in doing it better.

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