Earlier quoted context omitted.
a bit lower: http://imgur.com/yPnUt8N
Even lower: 20148 http://imgur.com/28YNfDS That's pretty damn near optimal, might have had an extra 2 when doing the final collapse, can't remember.
2048
371–380 of 423 posts
Re: 2048
#372Not many posting winning scores, so here's mine: 2048 and 20368 points http://imgur.com/c3aHuT4 I'm not going to claim it was first try. Probably my tenth. However, I got much better at avoiding the key mistakes: - Always keep your highest number in a corner - Use the rest of that edge as a "staging area" for the components that can next double the highest tile. Work the other tiles toward the opposite corner on that…
These are some great tips. By keeping the highest number in corner and making sure I am not forced to move it, I have been able to get till (~20000 score) 1024, 512, 256 etc and then game over :( Going to try again. LOVE the game. Who knew I could single-mindedly focus on one task for hours and not get distracted.
Re: 2048
#373Not many posting winning scores, so here's mine: 2048 and 20368 points http://imgur.com/c3aHuT4 I'm not going to claim it was first try. Probably my tenth. However, I got much better at avoiding the key mistakes: - Always keep your highest number in a corner - Use the rest of that edge as a "staging area" for the components that can next double the highest tile. Work the other tiles toward the opposite corner on that…
Re: 2048
#374Re: 2048
#375function arrows(key) { var eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; document.dispatchEvent(eventObj); }
document.onkeypress = function (e) { e = e || window.event; if (e.charCode = 122) { for (y=0; yvar divje = document.createElement('div'); divje.innerHTML = "Press 'z' to fast forward ;)"; divje.style.position = 'fixed'; divje.style.padding = '10px'; divje.style.top = '10px'; divje.style.left = '10px'; document.body.appendChild(divje);
(some js based on script from varyform)
Re: 2048
#376Re: 2048
#377Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
Holy shit I just lost like 45 minutes to this.
Note: shameless parody plagarism, (original: https://news.ycombinator.com/item?id=7386459), but this thread has 20x points.
Re: 2048
#378Re: 2048
#379Earlier quoted context omitted.
Or maybe go buy Threes which this is a descendant of? http://asherv.com/threes/ Nice clone but it's definitely a clone and so should be treated as such.
I have Threes and they way way over-designed it. Also it's rubbery interface is really quite annoying. This one however is a perfection - simpler idea, pure gameplay, subtle animations and UI mechanics. It really beats Threes hands down even if it's a "clone".
Re: 2048
#380Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…