Earlier quoted context omitted.
regardless of the definition of the word. i don't think anybody would call a game indie that has tens of millions in production budget, over 300 developer working on it and a movie deal before it was even released.
So under ten million max then? What's the maximum developer count? Do outsourced assets count, if so, how? By the amount of people who directly worked on the assets by the outsource company or the whole headcount?
they had a whole orchestra of the size of whole indie game studios for the music alone, does that seem like indie?