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Id Software devs form "wall-to-wall" union

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Re: Id Software devs form "wall-to-wall" union

#371
post #346
post #343

Earlier quoted context omitted.

When unions gain too much power and the company can no longer respond effectively to market forces (particularly with hiring/firing), leading to the collective ruin they were talking about.

this doesn't happen because the union is very much interested in keeping the company afloat

[deleted]

Re: Id Software devs form "wall-to-wall" union

#372
post #346
post #343

Earlier quoted context omitted.

When unions gain too much power and the company can no longer respond effectively to market forces (particularly with hiring/firing), leading to the collective ruin they were talking about.

this doesn't happen because the union is very much interested in keeping the company afloat

The union is interested in keeping the union afloat. If the union sees no other opportunity it can become interested in keeping the company float, but you have not made the case for your statement to be a truism.

Consider an actors union — actor unions have famously walked away from companies without much regard for the longevity of the company they walked away from on numerous occasions. They know in that line of work there is always another company looking to hire them, so there isn't a whole lot of incentive to care about individual companies.

Re: Id Software devs form "wall-to-wall" union

#373
post #367

Earlier quoted context omitted.

Member of a union here -- two, in fact! -- in unrelated industries. "1.5x for overtime, 2x for 7th day" is pretty standard. If they were hourly employees and not getting a deal similar to this before, they were getting ripped off.

You know, 1.5x for overtime seems great until it is enforced for everybody (like it's done in Quebec) and so it is forbidden by company leadership unless it is deemed a necessity. So for people with more time on their hands than responsabilities, they usually can't (voluntarily) work more in their main job to boost their pay, and so they get side jobs, which are usually not declared. Mandated 1.5x overtime has conseq…

> So for people with more time on their hands than responsabilities

What kind of widget are we building where underemployed meth-heads get to show up for as long as they want and set their own pay schedules? Nothing in life works like this.

Look at it this way: Why would you hire someone who doesn't think they're worth market rate?

Re: Id Software devs form "wall-to-wall" union

#374

Earlier quoted context omitted.

Why wouldn't you defend the executives. They lead the company, so they have the power to make decisions on how it should operate. They will always have the power to choose how it operates union or not. Forming a union is just a power grab for the union.

Forming a corporation is a power grab by capitalists. Doesn't mean the labor force has to entertain or facilitate their delusions of grandeur.

This is a joke right? How can someone be this out of touch?

Capitalism exists because it is being entertained by the labor force. The Marxists (incorrectly) predicted that the proletariat wouldn't stand for it.

> “What the bourgeoisie therefore produces, above all, are its own grave-diggers. Its fall and the victory of the proletariat are equally inevitable.”

But they were wrong. So, so wrong, that even communist countries adopted capitalism.

Re: Id Software devs form "wall-to-wall" union

#375

Earlier quoted context omitted.

Because people replied to my statement that Id employees are free to accept competing jobs elsewhere claiming that that employees at Id don't have that ability. It sure looks like this claim is baseless.

This isn't a court of law. This is real life, bucko. You don't operate for your own protection on the good faith you think the rest of the world has for you, you plan on capabilities. What you call baseless, is you screaming into world that "you can't prove it, therefore it isn't". Wrong. We have eyes. We have seen the nature of the people we share the world with, and it tells us, that these bastards will happily col…

So to be clear: you have zero evidence that what you're alleging is actually happening at Id?

Re: Id Software devs form "wall-to-wall" union

#376
post #15

Earlier quoted context omitted.

Staring down the barrel of being primary on-call over Christmas for a dozen k8s clusters running thousands of nodes. How I wish it were true that we could trust computer programs to just keep running. PagerDuty wouldn't exist if this were true.

If your work place has a long enough history, try comparing incidents on work days versus weekends or holidays. Typically the incident rate is dramatically lower when no one is making changes.

Totally true, but we host other people's code (PaaS, etc). We don't get to dictate their working hours.

It also doesn't mean nothing breaks when people aren't making changes. Certificate expiration is the classic example of something breaking _because_ someone hasn't made a change. Or a slow memory leak. There's a whole classification of issues that get worse when nothing is redeployed for long enough.

Re: Id Software devs form "wall-to-wall" union

#377
post #305
post #48

Earlier quoted context omitted.

TDA was so good timing the parrying. Eternal too, once you play these games the other games are slow in comparison imo.

I'm not a fan of parrying in any game and mentally put Eternal into the "Wait for cheap Steam sale" pile when I saw the shield. I wanna rip and tear in Doom.

Parrying in this game is like extra bullets, the attacker's attack bounces back to them does damage

This is one of the few games where it's so fast/clicking my hands hurt, especially the challenge rooms

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