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Sora 2

openai.com

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Re: Sora 2

#371
post #26
post #9

If this is anything near the demo they have been released, this seems incredibly good at physics. Wow. Can't wait to try the new app.

Sora 1 was also lauded as being incredibly good at physics based on the early cherry-picked examples. The phrase "world simulator" was thrown around a lot. That didn't last long once people finally got their hands on it though.

Kind of wondersome if they will start to combine LLM generation with actual world models/GPU engines. Imagine that your model generates the wireframes, the Engine generates the physics and then another model fills in the actual visuals, and gaps... So you have realistic physics and gaps are filled in... Will also help with image retention more, if objects moved behind each other.

Re: Sora 2

#373

I haven't seen comments regarding a big factor here: It seems like OpenAI is trying to turn Sora into a social network - TikTok but AI. The webapp is heavily geared towards consumption, with a feed as the entry point, liking and commenting for posts, and user profiles having a prominent role. The creation aspect seems about as important as on Instagram, TikTok etc - easily available, but not the primary focus. Genera…

Yes, this is actually what they're trying to do. Internally they've been working on a social network for a while but it's kind of languishing.

Re: Sora 2

#374

Earlier quoted context omitted.

These videos are a very impressive engineering feat. There are a lot of uses for this capability that will be beneficial to society, and in the coming years people will come up with more good uses nobody today has thought of yet. But clearly we also see some major downsides. We already have an epidemic of social media rotting people's minds, and everything about this capability is set to supercharge these trends. Ope…

I actually wonder if this will kill off the social apps and the bragging that happens. It will be flooded by people faking themselves doing the unimaginable.

Yes, I wonder if the content distribution networks that call themselves "social networks" can even survive something like this.

Of course, the ones focusing on the content can always editorialize the spam out. And in real social networks you ask your friends to stop making that much slop. But this can be finally the end of Facebook-like stuff.

Re: Sora 2

#375
post #293

I haven't seen comments regarding a big factor here: It seems like OpenAI is trying to turn Sora into a social network - TikTok but AI. The webapp is heavily geared towards consumption, with a feed as the entry point, liking and commenting for posts, and user profiles having a prominent role. The creation aspect seems about as important as on Instagram, TikTok etc - easily available, but not the primary focus. Genera…

That seems like an awful use of technology like this. I would imagine they mean to use that for serving ads, but how do you even generate conversations with ai slop plus product placements? I could see it working sometimes but I doubt it scales.

> slop plus product placements

social media was heading this way before AI

Re: Sora 2

#377
post #279

Does this survive panning the camera away for 5 to 10 seconds and then back? Or basic conversation scene with the camera cutting between being located behind either speaker once every few seconds? Basically proper working persistence of the scene.

Dude, this generation of AI video models are just starting to have basic camera production terms understood, and then it is exactly like LLM generation: it's a pull of a slot machine arm; you might get what you want, but that's "winning" and the slot machine only gives out winners one in every 100 pulls. Every possible thing that could not be right happens.

For example, I'm working with a walking and talking character at this time using multiple AI video models and systems. Generated clips any length longer than 8 seconds risk rapid quality loss, but sometimes you can get up to 12-19 seconds without the generation breaking down. That means one needs to simulate a multiple camera shoot on a stage, so you can cut around the character(s) and create a longer sequence. But now you need to have multiple views of the same location to place your character(s) into - and current AI models can't reliably give you a "different angled views" of an environment. We just got consistent different views of characters, and it'll be another period until environments can be generally examined from any view. BUT, that's if people realize this is not in the models yet, and so far people are so fascinated by the fantasy violence and sexual content they can make nobody realizes you cannot simply "look left and right" in any of these models and that even works with consistency or reliability. There are workarounds, like creating one's entire set and environments in 3D models, for use as the backgrounds and starting frames, but that's now 3D media production + AI, and none of the AI tools generate media that even has alpha channels, and a lot of similar incompatibilities like that.

Re: Sora 2

#378

I haven't seen comments regarding a big factor here: It seems like OpenAI is trying to turn Sora into a social network - TikTok but AI. The webapp is heavily geared towards consumption, with a feed as the entry point, liking and commenting for posts, and user profiles having a prominent role. The creation aspect seems about as important as on Instagram, TikTok etc - easily available, but not the primary focus. Genera…

[deleted]

Re: Sora 2

#379

I hate this vacant technology tbh. Every video feels like distilled advert mindless slop. There's still something off about the movements, faces and eyes. Gollum features.

So far the true progress it has made is getting textures right close up. It still fudges how skin looks like the more it pans away from the characters.
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