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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#371
post #346

Earlier quoted context omitted.

I think there’s lower hanging fruit for reducing carbon emissions than swapping the annual family vacation for a bunch of VR headsets. By all means if you’re willing to make that sacrifice be my guest, but I can’t imagine experiencing Venice through a headset.

I believe the OP was more thinking of all those corporate flights for a one hour talk. But you don't need VR for that. They could hold them over sms if they could read and write.

Real deals aren't made over a zoom call. They just aren't. That's why they still fly there even though they are well aware of how to use zoom.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#372
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

As much as I don't like Apple or Steve Jobs, it's clear that they're missing a visionary who owns this sort of project and has a specific vision in mind. I doubt the Vision Pro would be flailing like this and Apple wouldn't be second-guessing itself and canceling related projects or reorganising. Maybe it's the lack of a reality distortion field or just a lack of somebody to present or develop a holistic vision for this project both internally and externally, somebody who has long-term dreams that would be fulfilled by this project, eventually.

If even Apple doesn't know what to do with it and is doubting itself, why would anybody outside Apple have faith in it not being quietly discontinued in the coming years? So why invest in the platform? Why do research and develop use cases for it?

Jobs knew how to sell something, but more importantly, he knew how to sell the future of something, the potential.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#373

Earlier quoted context omitted.

> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.

how didnt porn run this over? honestly porn did advances the internet because it, and gaming, was THE usecase for most people. youtube etc wasnt there at the time it was porn and games. And porn and games should be the reason why VR shall sell

Apple Pro has an advantage of having no controllers to get in the way of holding your joystick.

I am waiting for the 2P version which replace your partner’s image with somebody else’s.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#374

Earlier quoted context omitted.

> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.

how didnt porn run this over? honestly porn did advances the internet because it, and gaming, was THE usecase for most people. youtube etc wasnt there at the time it was porn and games. And porn and games should be the reason why VR shall sell

when porn advanced the internet did it cost 2000 dollars to get entry to the porn? I don't remember that. I think when this advancing happened it was pretty cheap, in some ways cheaper than buying a bunch of magazines.

Porn advanced the internet because it was a cheaper delivery mechanism for a cheap commodity, games expanded the internet because it was a technologically innovative platform for high end products.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#375

Earlier quoted context omitted.

> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.

how didnt porn run this over? honestly porn did advances the internet because it, and gaming, was THE usecase for most people. youtube etc wasnt there at the time it was porn and games. And porn and games should be the reason why VR shall sell

I think porn prefers open tooling so that it is less likely to be banned. Going inside Apple's walled garden is probably more risky in that regard and also there's only a small consumer base.

There are plenty of VR apps in this category available for PC-connected headsets. You can find tons of them on Steam or Patreon.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#376

Earlier quoted context omitted.

its incredible how different the West is to Japan the lack of judeo-christian moral nannyism hardly means a dangerous society but a peaceful one just look at all the accusations on X and calling Japan weird and worse

Are you saying Japan has a more relaxed stance on porn? Don’t they have government mandated censorship of nude images? I would call that more strict, not less.

then they created sex with tentacles

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#377
post #40

Honestly, this is a shame, because I think a lot of the vision pro's flaws are Apple problems. That said, meta seems to have found a sweet spot in price/performance, so maybe in a few generations we will have something with the quality of vision pro that is not locked down

This so called “sweet spot” comes at the cost of billions of dollars in operating losses and layoffs at Reality Labs year after year. The worst part is that Meta is merely licensing the Ray-Ban form factor and this also comes at a hefty price tag. Specially if other companies such as Google enter a bidding war to snatch that exclusivity away from them. https://www.cnbc.com/amp/2024/07/31/metas-reality-labs-posts... h…

> This so called “sweet spot” comes at the cost of billions of dollars in operating losses and layoffs at Reality Labs year after year

Yes, it has cost them billions of dollars (ongoing) to develop their AR/VR tech. You can definitely criticize that, but this spending is defensive. If Facebook (Meta) doesn't own at least some market share in a future device, that is an existential threat to them. How much did ATT cost Facebook? [1] Answer: north of $10 billion in 2022. But note: it's actually a reduction in Facebook's revenue by that amount, so in the fullness of time, the total damage is much worse.

> Ray-Ban

Facebook has multiple form factors. They have VR quest (3). They have AR glasses. I don't expect Ray-Ban to capture Facebook/Google's margin here, and Facebook would be able to build first party AR glasses if they wanted. You use Ray-Ban to sell v1 and then you make v2 good enough that it sells itself.

All of this seems tangential to my complaint that I would love an incredibly high res and reasonably hackable VR screen.

[1] https://www.forbes.com/sites/kateoflahertyuk/2022/04/23/appl...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#378

Earlier quoted context omitted.

By what the OP describes, these devices could become a limited but perhaps “profound” replacement for flying thousands of kms to have a holiday. Or to have “power holidays” similar to a Power Nap, where you use an VR/AR device to relive a holiday for 5/10 mins. Or to have “preview holidays” to experience a destination before booking a flight there. If travel agents still existed, then they would be a perfect market f…

Unless perhaps you're severely disabled, holidays are so much more than just your eyes and ears. Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all. People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it w…

Exactly. The sun on your skin, the breeze in your hair, sand in your toes, clean saltwater air ... good luck.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#379
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I don't doubt that it is awesome as an experience. However unless it gets cheaper it is not going to get enough users, and without enough users it is not going to get enough apps. Software devs are expensive and businesses want to address the largest possible market.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#380
post #276
post #153

Apple probably need to choose between vision pro (i.e. experimental hardware) and making movies and TV. If they do the latter, everyone (i.e. netflix) will fight them.

Apple has enough money and people to do both things

Their competitors also have money and people
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