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Kino: Pro Video Camera

lux.camera

371–376 of 376 posts

Re: Kino: Pro Video Camera

#371

Earlier quoted context omitted.

Sorry you ran into that. I distinctly remember testing the 13 mini, due to notch layout issues, so this is unexpected. As soon as the crash reports come in, we’ll dig into that. Unfortunately, while we had a QA person on this, and nearly 100 beta testers, the iPhone camera APIs are a mine field. We’ll get a fix out as soon as we have details.

I heard that the iPhone landscape was not fragmented though.

That is a comment usually always stated in comparison to Android hardware. Would you say those two are equally fragmented?

Re: Kino: Pro Video Camera

#372

Earlier quoted context omitted.

I'm fine if I can get a reasonable number of years out of it. I'm not expecting infinite updates forever for $9.99. 1-2y for this would be disappointing but not even a bad deal. On Halide it seems the problem is more "pricing in general" - a 1 year subscription costs more than the one time purchase in this app so naturally expecting get and keep the app plus years of updates is a bit eyewatering for a camera app (but…

Speaking of infinite updates forever, I am frustrated that software publishers and users have come to expect that all software should either be free, subscription-based, or a one-time purchase with permanently free updates. Each of these models can make sense for different kinds of software-based products and services, but they are problematic in the case of standalone tools (such as cameras, multimedia editors, prod…

> I really wish more companies would go back to the old-style model where users can buy the current version of a software tool but would need to pay a discounted price to upgrade to a newer version of that tool

We can thank Apple for this! They refused to adopt upgrade pricing on the App Store (which developers have been asking for since the App Store launched!) and instead introduced Subscriptions.

I like Apple, overall, but they absolutely decimated their software market by forcing apps to either be free with ads or paid subscriptions.

Re: Kino: Pro Video Camera

#373
post #364

Earlier quoted context omitted.

Even if that were true, if you had to choose one platform to serve in NA you’re better off selling to iOS users because they make up a majority of North American mobile phone users.

It depends on the functionality of the app. I'd choose Flutter so that I could port to multiple platforms with one code base. But, if it was a camera app like Kino then, of course, I would pick 1 platform.

Yeah, that makes sense. FWIW I think flutter is pretty cool. I think this sort of thing is only a concern when you have apps that have to use a lot of hardware specific features. Even if they wanted to bring Kino to Android it’d probably require whatever equally expensive and fancy Samsung device hardware I suspect.

Re: Kino: Pro Video Camera

#374
post #170

Earlier quoted context omitted.

You could almost use this argument to convince me for a complex software like the Adobe products that is constantly getting new, major updates, but for a Pomodoro app? Honestly, $1 seems reasonable.

I should have been clearer. Apps from big publishers were more expensive than the indies in the 1980s. And indie shops that were charging ~$40 ($100 in 2024 dollars) for their titles. This is a direct comparison to the type of pomodoro app mentioned in the upthread comment. The thing is, all software constantly needs new updates. If not platform-driven, then security, bug fixes, etc. The more niche (like a pomodoro a…

> Apps from big publishers were more expensive than the indies in the 1980s. And indie shops that were charging ~$40 ($100 in 2024 dollars) for their titles.

Similarly, in the 1990s, things like Myst and Sim City 2000 were $40 each. Shareware at the time (mostly indie) were usually $20 or less; often $5, and sometimes fun/silly things like postcardware or beerware.

Re: Kino: Pro Video Camera

#375
post #193

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This is all I ever hear though. It isn't (just) LUTs, a bunch of posturing, and then "but it is magic that I can't share or you wouldn't understand."

Not understanding might not be far from the fact, but it is probably just posturing. I doubt most of the Tubers understand it themselves which is the real reason they can't share. They saw it on some other YT video, and then made it like it was their own idea. I've tried to explain how to use waveforms/vectorscopes and why they are important. Those things are rarely used any more, and people just don't realize how mu…

This was a very interesting read, thank you.

Re: Kino: Pro Video Camera

#376

Earlier quoted context omitted.

I heard that the iPhone landscape was not fragmented though.

That is a comment usually always stated in comparison to Android hardware. Would you say those two are equally fragmented?

I don't write for either. An API is an API though.
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