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Coding in Vision Pro

willem.com

371–380 of 465 posts

Re: Coding in Vision Pro

#371
post #151

This is my goal and hope, but I'll temper OP's points with how things stand today. Background: I got my AVP on Monday 5th (having gotten up before dawn to place my order when it first became available). I am a programmer with a multi-screen setup to maximize my usable workspace, which consists of editor, terminal, and browser windows. My hope is for the AVP to replace a set of fixed screens, and have in effect infini…

Regarding window management, what it really needs is (ironically) an iPad feature called Stage Manager. It feels so perfect for this use but it’s a shame it doesn’t exist

I wonder if using something like stage manager on Vision Pro would cause a lot of people to get motion sickness… I can imagine large windows flying around in virtual space three or 4 feet from you is going to cause a lot of disorientation for many people.

Re: Coding in Vision Pro

#372

Earlier quoted context omitted.

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

Isn't aluminium better for longevity/reliability?

Maybe... for the stuff that is actually made of aluminum.

But I have a plastic VR headset and I'm pretty sure an impact bad enough to damage the plastic care is also bad enough to damage the electronics, which are going to be way more costly to repair.

I'd take a plastic headset personally assuming it was lighter. Anything to save weight in this product category.

Re: Coding in Vision Pro

#373
post #301

Earlier quoted context omitted.

No, I absolutely get that. I still remember how talking to yourself wearing wired headset on the street was weird. But it’s been over 5 years since Apple started pushing Memojis, they still continued as recently as last year and they have little adoption still, as far as I am aware. Those who watched WWDC remember how cringey those Memoji bits were, I specifically refer to that aspect of their being increasingly out…

I dunno. I know people who use their Memojis regularly and seem to enjoy it. I personally do not, but I think I’m not their target user. Not sure what the broader adoption looks like. But I think these are different enough capabilities that the success or failure of one is not necessarily predictive of the other.

> Not sure what the broader adoption looks like.

Just google news Memojis and see what you get. Hardly any content, and if you navigate 2-3 pages further, you quickly reach 2022 and 2021 articles.

If that doesn't scream "low adoption" then I don't know what does.

Re: Coding in Vision Pro

#374
post #281

Earlier quoted context omitted.

BetterDisplay lets you set fractional resolutions for any displays on Mac. While this seems like a compromise, it lets you scale the ui to you preferred size independently of the native resolution. I use my 5k display at 85% which is a bit easier on my eyes than native 100%.

I've tried a few apps including better display to find a better resolution for my portable 16 inch monitor. It does allow you to set the resolution you want, but it's a bit blurry. No way to really fix it, it's just another Mac shortcoming. Using resolution to scale the UI is not a compromise, it's a mediocre workaround.

I'd call that a shortcoming of all hardware that isn't retina resolution, but I know how that sounds to anyone who isn't bought into the ecosystem.

To be clear, I criticize the hell out of the company on things that I think are truly bad. Their app store policies are a disaster. I get that gamers want framerates over resolution. I'm not a gamer and want the other thing.

Re: Coding in Vision Pro

#375

Earlier quoted context omitted.

A single screen that is much larger than a MacBook screen, that is the advantage. And the connection dance is really just...tapping the connect button?

But with the same "resolution" such that you can't fit any more content on it and with much worse density. Why would I actually want that? You've been able to do this for decades by hooking a TV up to your laptop and while that certainly has space challenges that limit the number of people that'll try it, it's not like tech bloggers were flocking to hook up 65" TVs to their macs and lovingly wax poetic about the prod…

The virtual resolution is adjustable and you can fit a lot more contents on the screen than you can with a real monitor. It basically allows one more setting past the maximum “more space” mode you normally get from macOS. It does render a little bit blurry, though, if you crank up the virtual resolution to the max.

Re: Coding in Vision Pro

#376

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

This comment does not address anything in the article or say anything of substance.

Everything is more exciting when it’s novel. That’s part of the fun of consumer electronics, games, movies, etc.

Re: Coding in Vision Pro

#377
My freaking god.

If the weather is good, I can take my gear + NReal Air places and not just into the dusty attic.

True, in good weather it also means mosquitoes and gnats, but you can repel them.

Real experiences for freakin’ .1x the price, and it works in Linux too.

Re: Coding in Vision Pro

#378

Earlier quoted context omitted.

There will be an inflection point with devices like Vision Pro, where you'd rather do things you do right now with a laptop, tablet or TV in the Vision Pro instead of with those other devices. Then the other devices will be the ones gathering dust. The hard part is being able to know when that inflection point comes. But I think there's a very good chance that 10 years from now, it's already behind us.

Here's my prediction for this: you need to have input with the same fidelity and ease of use as a mouse and keyboard. The mouse input analogy is probably pretty close with eye tracking, but text input? I can't even imagine what it will look like to make that work as nicely as real touch typing.

[deleted]

Re: Coding in Vision Pro

#379
post #301
post #98

Earlier quoted context omitted.

> This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I don't necessarily agree. Some have talked about how the weirdness starts to fade after getting into a conversation and focusing on the discussion or collaboration at hand. It seems that once the brain has adjusted a bit, it can start to fill in for the badness somewhat. The feature clearly…

No, I absolutely get that. I still remember how talking to yourself wearing wired headset on the street was weird. But it’s been over 5 years since Apple started pushing Memojis, they still continued as recently as last year and they have little adoption still, as far as I am aware. Those who watched WWDC remember how cringey those Memoji bits were, I specifically refer to that aspect of their being increasingly out…

Good thing its not Memoji.

Re: Coding in Vision Pro

#380
post #10

I tried to use the Vision Pro for work, and I'm not sure if it was just my eyes or what, but looking at code inside of that thing was just...exhausting. When I took it off, I looked at my regular monitors with a newfound love. I'd love for this thing to reach it's full potential as this 'work from a mountaintop, but really your garage' device, but I feel like until the resolution gets to the same as existing monitors…

When you move your head around in Vision Pro, do the windows stay where you put them, or do they follow your head? If they stay where put, is this perfect, or do they jig a little bit?
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