Earlier quoted context omitted.
Isn't the problem de facto solved by matchmaking? The player that aims better will quickly win more and be elevated to the level of opponents on par with them. From the perspective of the player that loses to them, it's no different than losing to a regular player who aimed really well; you're quickly separated from them in the queue. This wouldn't apply to games with only a few hundred active players but I think mos…
> Isn't the problem de facto solved by matchmaking? The player that aims better will quickly win more and be elevated to the level of opponents on par with them. Matchmaking decreases the odds you meet a cheater for low rank players, and significantly increases it for higher rank players -- and since there's fewer of them due to the Bell curve, they are going to feel the cheaters that much more. If you just rely on r…
Back in the day an obvious cheater would get booted from the server, nowadays, they literally record themselves doing it and nothing happens because it brings in an incoming to the company.
I can tell you which I prefer.