OK, I suppose I should write to this. As I've mentioned before, I'm writing a high performance metaverse client. Here's a demo video.[1] It's about 40,000 lines of Rust so far. If you are doing a non-crappy metaverse, which is rare, you need to wrangle a rather excessive amount of data in near real time. In games, there's heavy optimization during game development to prevent overloading the play engine. In a metavers…
Just wondering, how long did it take you to hit 40k lines? I’m a new Rust developer and it’s taken me ages to get this far.
I totally relate to your experience though. When I finally get my code to compile, it “just works” without crashes. I’ve never felt so confident in my code before.