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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#371

All these optimistic articles without showing a single AR application - is Apple allowing access to devices only to pre-vetted publishers that would never criticize their products? 4k per eye sounds good but if it's only used for displaying 2D stuff it's kinda pointless as the resolution is still too low for that and the GPU is too weak for 3D stuff at that resolution (that would need like a minimized 5090 to make it…

How do you know the resolution is too low, and what do you think is needed? I find the Oculus Quest 2 (1920x1832 per eye) to be passable for working on virtual monitors. Not great, but feels 60% of the way there. I would expect 4K per eye to be a huge difference.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#372

Earlier quoted context omitted.

Spreadsheets and word processors.

Not when the first laptop came out. Imagine lugging around a heavy piece of computer, with crammed keyboard and not so nice monitor. Why should one be subjected to such a subpar experience?

By the time laptop form factor became somewhat common, yes, it was spreadsheets, word processing, and a communication suite (mail, file transfer, etc).

Those were the critical features that fueled laptops for several years, taking money from people who found a reason to work on the go. It was a considerable jump up from super tiny (but still used!) computers like Epson HX-20 or super heavy (luggables). The people using them for spreadsheets and word processing joined the field engineering and military applications.

Hell, laptops stopped being synonymous with "business executive" in popular vernacular only after 2000s.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#373

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Shopping.

Walk into a physical store and stand in an aisle. How many products can you see in a 360 field of vision?

Visit any webstore. How many products can you see on your screen at once?

To me this is the completely obvious application for VR. But in order for it to be actually useful you would need an online shopping experience that worked with it. At the very least you would have to 3D model every product.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#374

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Counterpoint, there's always been a desire to have a virtual environment as first shown in 80's sci-fi films like Hackers, Johnny Mnemonic, etc; immerse yourself in a system, have it become like a natural extension of yourself. There was someone on here some time ago who showed and talked about his setup, he had been doing his job as a software developer reclined in VR for years at that point. Here's the thing though…

The killer app for smartphones is being a phone.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#375

Earlier quoted context omitted.

When Apple does something new, everyone else generally has it in a few years. There's gonna be Android for Eyeballs eventually and anyone will be able to make their app have virtual space widgets or something. Of course that doesn't guarantee anyone will actually do anything cool with it, but they'll be able to.

>There's gonna be Android for Eyeballs eventually Google glass?

It wasn't Android and not even more than a very simple hud.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#376

Earlier quoted context omitted.

When Apple does something new, everyone else generally has it in a few years. There's gonna be Android for Eyeballs eventually and anyone will be able to make their app have virtual space widgets or something. Of course that doesn't guarantee anyone will actually do anything cool with it, but they'll be able to.

I think with the Oculus, at least when developing with Unity, you target the Android platform. I'll admit I've never actually looked at what is under the hood in the Quest.

Yep, just Android. Uses the android SDK and tools.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#377

Earlier quoted context omitted.

What killer app did laptops have that made them the success they are today? Does new technology necessarily need a killer app if the ergonomics end up being more desirable to a broad range of users? I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a t…

That's a good point. Those form factors were massive improvements in portability and accessibility, without necessarily having a killer app compared to its predecessor (laptop not doing anything a desktop didn't do, iphone didn't do much new at first but now has translator apps and GPS and stuff) The headset, though, seems clunkier (awkward non-flat shape, has cables, no keyboard) and you trade that off for... a bigg…

Laptops had killer apps in word processing and spreadsheets and various early email systems, bringing them clients other than field engineering and military.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#378

Earlier quoted context omitted.

What killer app did laptops have that made them the success they are today? Does new technology necessarily need a killer app if the ergonomics end up being more desirable to a broad range of users? I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a t…

> What killer app did laptops have that made them the success they are today? Very literally Excel, for business users. That's what most laptop users were running in the 90s. Then Word for personal use, typically students writing their thesis/homework.

Arguably word processing combined with some method to transfer files (especially modems) was first, with spreadsheets coming second. But yes, 1990s the laptop was business executive tool and status symbol.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#379
post #371

All these optimistic articles without showing a single AR application - is Apple allowing access to devices only to pre-vetted publishers that would never criticize their products? 4k per eye sounds good but if it's only used for displaying 2D stuff it's kinda pointless as the resolution is still too low for that and the GPU is too weak for 3D stuff at that resolution (that would need like a minimized 5090 to make it…

How do you know the resolution is too low, and what do you think is needed? I find the Oculus Quest 2 (1920x1832 per eye) to be passable for working on virtual monitors. Not great, but feels 60% of the way there. I would expect 4K per eye to be a huge difference.

I have HP Reverb G2 which is 2048x2048 per eye and it's great for the MS Flight Simulator 2020 or Automobilista 2 but utterly terrible for virtual desktop. Imagining 2x denser pixels still doesn't cut it for working with text, i.e. one still will see jagged lines/edges. Also the lens are unfocused towards edges which would require head movement instead of eye movement to keep focused area sharp. Imagine programming a foot away from a 55" monitor.

Vision Pro is supposed to be 23Mpx so let's assume it's evenly distributed per eye, making it 11.5Mpx per eye, and with a square resolution per eye, so that's approximately 3391x3391, i.e. 1.65x denser than Reverb.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#380
The author says he used all the VR systems that exist under the sun, but he doesn't mention SimulaVR.

Since for my use case it's the most direct competitor (using VR as working tool, not gaming), anybody got a comparison of the early test devices for both?

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