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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#371
I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since.

By far the most compelling things you can do in VR are games. Modded Beat Saber is incredible (and a total pain in the ass now that Facebook bought the game and tries to release a mod-breaking update every few weeks), VR Chat (a moddable, nerd/furry/whatever/anything goes playground), and Half Life: Alyx, a AAA game delivered by a gaming company. EDIT: almost forgot Phasmophobia. Hearing all your friends (and yourself) scream like little girls in unison is a priceless experience.

I think Apple designed an incredible piece of hardware here, and I really would like to put on a headset and have as much virtual desktop space as I want while I'm sitting on a beach. But what I really want are games. That's what everyone has always wanted from this, and yet somehow the whole VR space has been taken over by these lame corporate execs who have never touched a game more serious than Candy Crush in their life, insisting they know better.

Re: Apple Vision Pro: Apple’s first spatial computer

#372
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

I was wondering what was dragging HN down :-). That said, if it translates signs in the "real world" on the fly to your native language, that would be win for business users. The "infinite screen/screens" thing has always show promise but has always been hard to execute against. The lack of them pushing any kind of gaming experience[1] was a bit telling for me. I'm guessing they haven't fixed the vomit problem. Still think it would be awkward to be in the same physical space with people who have visors and people who don't.

[1] To be fair I didn't see the keynote, just followed the website sales pitch.

Re: Apple Vision Pro: Apple’s first spatial computer

#373
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

The thing that amazed me the most with the presentation was that they never showed typing on a virtual keyboard. It seems like you need an actual physical keyboard to do any typing.

The keyboard was famously considered a make it or break it feature internally at Apple when developing the original iPhone. It is very telling that they haven’t managed to solve this basic HCI problem for the Vision. Steve Jobs would never have released this. I’m sad to say it, but this is not a “Pro” device. It’s a Prototype device.

Apple Vision Prototype

(And I’m sorry, but the eyes are creepy —- uncanny valley)

Re: Apple Vision Pro: Apple’s first spatial computer

#374
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

>> this will be as revolutionary as the iPhone, perhaps even more so.

Not even close.

99% of the people I know would never put a computer on their face.

Re: Apple Vision Pro: Apple’s first spatial computer

#378
I could see this being revolutionary for in-computer music production, because currently that space is heavily modal and arcane to use with a mouse and tons of deeply buried UIs.

Imagine organizing digital instruments spatially in your office and composing music with a spatial feel similar to using a hardware setup. Then you can flip between various setups. For example you might bring up the mixing environment when you're ready to mix, which fills your office with a mixing board, amps, compressors and whatnot instead of synths and drum machines.

Could make digital modular synthesis a lot of fun, too, as you could move digital wires around in physical space.

Re: Apple Vision Pro: Apple’s first spatial computer

#380

Awesome trailer, but the Meta Quest 3 can do the same things, with somewhat worse hardware but that's acceptable considering its 7x cheaper. The biggest improvements over it are the higher resolution, the spatial audio and using a PS5/xbox controller to play regular apple arcade games. They are heavily leaning into the "use it as a large monitor aspect" which is something Meta Quest sucks at because of poor resolutio…

> Awesome trailer, but the Meta Quest 3 can do the same things, with somewhat worse hardware but that's acceptable considering its 7x cheaper.

"My pinto can do the same thing as your Private jet, just with somewhat worse hardware but that's acceptable considering it cheaper."

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