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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

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Re: What it's like to spend 40-50 hours in VR every week

#371
post #253

Earlier quoted context omitted.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

The amount of people being prescribed glasses is growing each year due to phone and computer use. I have poorer vision in low light conditions then when I was younger. My optometrist has confirmed my sensitive eyes and advised to wear blue light filters but I choose not to. I have friends who need glasses to drive legally at night for similar reasons. Don't give people the wrong impression without first asking profes…

>Don't give people the wrong impression without first asking professional advice as you could do harm by misleading someone.

The irony of posting this after a statement that is patently not supported by any evidence, and is generally thought to be wrong:

>due to phone and computer use.

Re: What it's like to spend 40-50 hours in VR every week

#372
post #261

As someone who works with a single screen, I don’t get it. I spend most of my time in the terminal, occasionally switching to a browser. The fact that I see a single window at a time is a “feature” to me. Then again, if there was no difference in comfort, size, weight, etc, I’d happily increase the size of my screen, if only to increase the font size. I guess I’ll be a late adopter.

Nice to see another single screen maximalist. I was given two screens at work and always kept the second one clear. Alt-tab is my go-to second screen.

Re: What it's like to spend 40-50 hours in VR every week

#373
post #68

Earlier quoted context omitted.

There's no real avenue for a "dumb display" to work as a 6DoF headset, and even back in the DK1, 3DoF days you'd still end up needing some software (mainly drivers) for things like the gyroscope.

If I remember correctly, weren't the early ones at least more akin to this? I have a DK2 sitting in a box somewhere. Ordered it to mess around with and it was cheap enough that I could risk not getting a ton of use out of it. I seem to remember that it was mostly done on the computer: IR emitters on the headset for tracking with a sensor/camera to receive the positional data to be processed by the computer. Then the…

Things were a lot lighter.

Re: What it's like to spend 40-50 hours in VR every week

#374
post #369

I had an interesting VR experience, I bought the Oculus during lockdown when I had some time off work. I played a lot of hours over a few days to complete the Walking Dead Game. What I felt was most curious, was afterwards I now have visual memories of being in the apocalyptic town fighting zombies. Almost like, a fake memory of it. I think because VR is total visual immersion, there could be some memory link unlike…

That was my experience with the Tuscany demo from the DK1 days - my brain craved the missing sensations, such as the change in temperature from sunlight falling on my face, or the texture of the worn stone pillars, the humidity on various surfaces. But then thinking back on it later, I didn't remember the screen door effect, or many of the things that didn't work - the visual memory was as though I'd actually been in that place.

Re: What it's like to spend 40-50 hours in VR every week

#376
post #269
post #253

Earlier quoted context omitted.

The amount of people being prescribed glasses is growing each year due to phone and computer use. I have poorer vision in low light conditions then when I was younger. My optometrist has confirmed my sensitive eyes and advised to wear blue light filters but I choose not to. I have friends who need glasses to drive legally at night for similar reasons. Don't give people the wrong impression without first asking profes…

While it is true that incidences of myopia are increasing, we don't quite have the evidence to assert that it is due to phone and computer use. Indeed, many studies suggest that the reason might actually be a lack of bright light (i.e. sunlight) and that deliberate exposure to bright light may actually be a good intervention to prevent myopia (see e.g. https://journals.plos.org/plosone/article?id=10.1371/journal... ,…

Relevant YouTube video about this from SciShow: https://www.youtube.com/watch?v=qwQzTKHIkb4

Re: What it's like to spend 40-50 hours in VR every week

#377
post #117

Earlier quoted context omitted.

Link?

Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...

But, if that article is correct, (“When you buy a headset like Oculus Quest, it is meant for consumer usage, and theoretically speaking, you can’t use for commercial purposes (exhibitions, training applications, VR cinemas, etc…). Yes, I know, we all use it for commercial purposes as well and for sure Oculus won’t enforce the licensing in the short term, but if you want to play exactly by the rules, you should buy a Business Quest for every enterprise application.”), you can use it commercially! That’s a steal!

What’s next? Ballpoints for business use, at double the price of ballpoints for personal use?

Re: What it's like to spend 40-50 hours in VR every week

#378
post #374
post #369

I had an interesting VR experience, I bought the Oculus during lockdown when I had some time off work. I played a lot of hours over a few days to complete the Walking Dead Game. What I felt was most curious, was afterwards I now have visual memories of being in the apocalyptic town fighting zombies. Almost like, a fake memory of it. I think because VR is total visual immersion, there could be some memory link unlike…

That was my experience with the Tuscany demo from the DK1 days - my brain craved the missing sensations, such as the change in temperature from sunlight falling on my face, or the texture of the worn stone pillars, the humidity on various surfaces. But then thinking back on it later, I didn't remember the screen door effect, or many of the things that didn't work - the visual memory was as though I'd actually been in…

Glad to hear of your experience too. I wonder if there is any research being done in this area? Seems like an interesting opportunity to explore and understand memory in a new way.

Re: What it's like to spend 40-50 hours in VR every week

#380
post #366

I can't speak to the use-case for this amount of time, but as someone who has used it plenty I can attest to pretty much everything the author has stated. The experiences that have blown me away the most have ironically been the ones that are the most "boring", or like essentially being a close analogue to the real world. When I tried online poker in VR, it was mind-blowing. It wasn't like reality... it was objective…

Oh come on, im not an experienced poker player but even i know that reading the facial expression and body language of your opponent is a core element of the actual game.

If your goal is to optimize money, then yes.

But since PokerStars VR is only with fake money, most are there just to have fun, at least in the lower stakes tables, so people make (and call) a lot of silly bets.

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