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Oculus Quest 2

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Re: Oculus Quest 2

#371
post #22

Earlier quoted context omitted.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

We are building exactly this : https://lynx-r.com

Sorry to ask an annoying question, but do you have any kind of timeline for when this will ship?

It's depressing though how far apart the price point is from what Facebook can pitch it at. I am interested in use cases that would fit out an entire team with headsets but it's a non-starter at $1k+ and completely viable at $300 per headset. Made worse, sadly, by COVID where sharing equipment b/w team members is now pretty unlikely to be viable so we really need 2x the hardware.

Re: Oculus Quest 2

#372

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

It's not just HN. I think it's pretty fair to be concerned about facebook's tracking, given the level they already go to on their site. I just spent $1000 on a Valve Index, since there is no way I am strapping 4 facebook linked cameras to my head.

Re: Oculus Quest 2

#373

I'm thinking of pre-ordering it for my family. I'm not going to use my personal FB account for this. I'm assuming one can open a new FB account just for this, right? Also, is it worth getting the 256GB for extra $100? Never had a VR device and not sure how many games/apps you can have on 64G.

From what I read, the 64 GB should be sufficient for most - about 40 apps/games.

I preordered the 64gb and got the extended battery (going to try coding on immersedvr.com), although it looks like you may be better off with an external battery pack and just the elite strap.

Having extra power built in is more convenient but it is $80 more than the base elite headset. I could probably power it all day with my Omnicharge pack.

Re: Oculus Quest 2

#374

Earlier quoted context omitted.

While I primarily use my Vive Index with base stations, I love what the Quest is doing for the VR industry as a whole. While I really like my prosumer VR setup with base stations. It also sucks for the following reasons: 1. Sure, nothing beats it for visual quality and performance, but it is expensive. Minimum $999 AND you need a beefy PC with an equally beefy Nvidia GPU so the real minimum is really around $2499 wit…

I have a Valve Index as well, but I don't understand how it is a pain to setup. It's basically like putting two picture frames on the wall. It's good to see that more consumers will come onboard with this insanely good price. I don't know if it is needed to propel VR forward, but at least more people can experience it.

I just put my base stations high up on shelves. It's super easy.

Re: Oculus Quest 2

#375

Earlier quoted context omitted.

There is something odd about this Ars review. It’s not the normal high quality review I expect from them. There is a lot of subjectivity and plain wrong things stated (like less IR sensors in the controller). The only legit criticisms I picked up are the IPD adjustment and the FB requirement.

Plus the worse head strap and subjectively worse controller responsivity, though seems like some confusion on what is actually different vs. the gen 1 controllers. If it’s a lower refresh rate and Beat Saber plays worse, that’s a big deal. As you say it’s a subjective analysis so I’ll be looking for others to corroborate or clarify that point.

I asked Norm from Tested in his post-review AMA today if he also felt the tracking was worse in the Quest 2 and he said he did not feel that way. In the AMA he also said that the refresh rate was the same but had the option to go to 90 hz if developers programmer for it and the option was on.

Re: Oculus Quest 2

#376
I am not sure if VR is really ready for prime time I have owned a cv1 and a oculus rift dev kit and after around a month I stop using it. it was fun playing games like eve railjack and fps but it doesn’t seem to grab me. VR still needs a killer app.

Re: Oculus Quest 2

#377

Earlier quoted context omitted.

The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.

Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2. But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now). The downside of this is that it's more front heavy than a PC headset without all the standalone gut…

There is latency and in VR latency is more noticeable to begin with than it is with normal gaming.

Also, there is a good amount of compression involved so the graphical fidelity takes a massive hit.

They claim that they are going to be improving both of these issues, but given that they still exist in largely the same state as they did with the Oculus Link Beta with the V1 Quest, people should be skeptical about how much improvement they are going to be able to accomplish. Carmack talked about some ideas on how it can be made better, but I don't know if he's still assisting them with anything at all.

I'm very happy with my v1 Quest, but its PC support has some significant drawbacks.

Re: Oculus Quest 2

#378
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

Quest 2 should have a big upgrade in graphics and processing capability. It is feasible Onward could detect this and look better in the future.

Re: Oculus Quest 2

#379

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

I'm not sure why people think $400 is so expensive. You're buying two 1080p (or higher) miniaturized monitors, motion tracking, some fancy glass optics and a set of headphones. Honestly the experience is incredibly lousy if you don't spend quite a lot of money and that should be expected indefinitely.

Re: Oculus Quest 2

#380

Getting torn to shreds in the Ars Technica review: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... Even excluding the hard requirement on a Facebook account it seems there were a lot of compromises made to get the price down.

It's odd to the point of deliberate that the press release does not mention Facebook at all. If they truly believe it is a benefit then it would be mentioned. Rather we can infer that Occulus understands the issues with the hardline on Facebook login, and wish to avoid more backlash.

It does mention it on the product page[0] though.

>Quest 2 requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world. You can explore as yourself or choose a new name by creating a unique VR profile.

[0] https://www.oculus.com/quest-2/

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