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Playdate – A New Handheld Gaming System

play.date

371–380 of 424 posts

Re: Playdate – A New Handheld Gaming System

#371

Not to discount the hardware, which looks absolutely beautiful, but what strikes me the most is the business model. A new game, every Monday, delivered wirelessly to your pocket. What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make. Games released today are still encumbered by the regional and geographic thinking of traditional softw…

I'm actually really dreading the Apple Arcade business model. The game developers are compensated by time spent in their game. This means that, similar to the current craze for open world games, shorter, more experimental games will simply earn less. Thus, meaningful content will be stretched even thinner to fill up more of the user's time. It's another nail in the coffin of single player narrative experiences. Strea…

A number of businesses have moved towards models where compensation is directly tied to time spent consuming: Kindle pays authors by the page, YouTube monetizes based on watch time.

I really think it harms the world by incentivizing creators to pad and fluff. Dickens is great, but you can really tell which of his works were published serially, because it affected how he wrote.

At the same time, paying a flat amount for each created work incentivizes creators to pump out a huge pile of small works. It's all singles and no albums, which I also think is bad.

The programmer part of my brain wonders if you could solve this by simply picking a function somewhere between O(n) (pay linearly by quantity consumed) and O(1) (pay a fixed price for the whole thing). The obvious middle point is O(log(n)).

I wonder how well it would work if creators were paid by time spent consuming but with a function that offerred diminishing returns the larger the quantity was?

Re: Playdate – A New Handheld Gaming System

#372
post #283
post #172

Earlier quoted context omitted.

In London, it does not appear to be treated like something mobile – but in Tokyo it certainly is. You will see kids – mainly boys – huddle together around Switch screens or playing using the wireless wherever you go in suburban Tokyo.

> In London, it does not appear to be treated like something mobile I saw a fair few people on the tube with their switch!

I’m one of them

Re: Playdate – A New Handheld Gaming System

#373

Earlier quoted context omitted.

Another great online game resource: http://labs.phaser.io/ Not affiliated, just also interested in new and emerging easy to use game systems, and this is just the latest in a long line of them I've been playing with ..

tried phaser a year back - it was not very dev friendly - you had to be phaser expert to make sense of it

Same. I tried it a few months ago. Navigating Phaser2 vs Phaser3 alone was so bad that it radicalized me to believe that you should just rename a project after a full rewrite.

Everything I googled would give me results in the Phaser forums and the exercise was on me to figure out which version they were using, which was 100% Phaser 2.

And the API definitely wasn't written for Typescript support. For example, just changing the physics string completely changes the API available which felt like an exercise in obfuscation.

Also found the API so unintuitive that I was trying to repurpose examples to get what I wanted which is always a bad sign to me, like hoping your question appears in an FAQ because the code is too hard to read.

Ended up using https://excaliburjs.com/ which is written in Typescript thus much less guesswork. I really didn't like my experience with Phaser.

Re: Playdate – A New Handheld Gaming System

#374

Earlier quoted context omitted.

Yeah same here. I'm not sure I really buy it as control mechanism for playing though.

I’m more concerned with how long this thing is going to last.

I view it more as a collectible art piece that you can interact with.

Re: Playdate – A New Handheld Gaming System

#375

Earlier quoted context omitted.

I don't fully agree, there are many games that manage to imitate the "old school" look and feel pretty well, I don't see why this couldn't pull that off too. But I could be wrong, we'll see how well it sells once it comes out. By referring to it as a collectible, I also meant that this will most likely not going to be a huge success, but more of a niche product. I see it as an indie hardware; the Cuphead of Gaming Sy…

If the game play is there and it's fun, it could be successful.

It won’t be. The games industry is littered with hardware that flopped. Most indie games fail to turn a profit and even the likes of Sega and Nintendo have released hardware that has failed to sell. Apple couldn’t even make a successful console and they had tried. Yet this thing is weirder and significantly less appealing to the mainstream so they’re reliant entirely only a super niche crowd to turn a profit.

While I’m sure they will sell some devices and they will likely become a collectors item in the future; I can’t see them selling enough to make this worthwhile nor keep people playing on it long enough to be considered anything more than an expensive yet short-lived novelty item.

Hopefully I’m wrong, but as a collector of games consoles - including many of those that failed - I’m not filled with any confidence about the Playdate.

Re: Playdate – A New Handheld Gaming System

#376

This is going to be a tough sell. $150 dollars is very expensive for a portable game system, which will compete with any tablet/phone that can play games that have better graphics and game play. The problem is that this is competing with entire ecosystems of games that have been around for almost a decade.

This isnt hard for Nintendo, but Nintendo fans are fanatics.

Nintendo have had their fair share of failed consoles as well

Re: Playdate – A New Handheld Gaming System

#377

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

> Some games use the crank exclusively...Some don’t use it at all.

Not speculating at all. Just wanted to point that out.

Re: Playdate – A New Handheld Gaming System

#378
post #337

Earlier quoted context omitted.

Teenage Engineer and Elektron are two beloved companies of the synth world from Sweden

Elektron I do recognize! Perhaps I was more in touch with cool things back when the Sidstation was released :)

It's crazy how much they've grown since then. I've had a handful of their current products around to play with and the quality is pretty top notch. They have a habit of being a bit buggy at first, but they also do years of firmware updates so over time it only gets more impressive.

Re: Playdate – A New Handheld Gaming System

#379

I refuse to believe that anyone came up with a crank based input system organically. Here's what I think happened. They decided that they wanted to make a low power black and white game system for people to use while camping. They decided that a crank charger was the best solution for this and went ahead with development. Further into the process they discovered that they couldn't get the power budget low enough to m…

I dunno. Remember this piece of antiquity?

https://en.wikipedia.org/wiki/Atari_joystick_port#/media/Fil...

It was a great controller for some games, like Breakout.

Re: Playdate – A New Handheld Gaming System

#380
post #34

Earlier quoted context omitted.

1) I don't mind paying for games. I just don't want the game mechanics to be designed to divert me towards spending more money on the game. 2) It's 12 games to start with. I'm sure there could be more later on.

They say that the production run will be very limited. Which means there isn't much incentive for gamedevs to make more games later, as the audience can never expand beyond the initial sales.

They've clarified that the _first_ production run is very limited. There will be more production runs after that.
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