> I’m kinda floundering right now and not really sure what to do release it focus on marketing for a while Treat it as a purely hobby project Make it into an ethical game experiment pour a lot more time in, improve graphics and music, add more levels and variety As someone who's gone through this, put years into a software startup, nearly had it fail completely after spending a lot of my own money to keep the family…
Find someone who is good at marketing and believes in your game enough to get 30% of all revenue in exchange for marketing it. In other words, find a business partner with a clue.
If you can't convince somebody to market your game, how can you convince somebody to buy it from you directly?