Earlier quoted context omitted.
It may have been tested on the full set, but the score you quote is for a single game environment. Not the full public set. That fact is verbatim in what you responded to and vbarrielle quoted. It scored 97% in one game , and 0% in another game. The full prelude to what vbarrielle quoted, the last sentence of which you left out, was: > We then tested the harnesses on the full public set (which researchers did not hav…
> intelligence for those specific games is baked into the harness This is your claim but the other commenter claims the harness consists only of generic tools. What's the reality? I also encountered confusion about this exact issue in another subthread. I had thought that generic tooling was allowed but others believed the benchmark to be limited to ingesting the raw text directly from the API without access to any a…
2) one of the tools is a path finding algorithm. A big improvement/crutch over a regular LLM that has no such capability.
You'd think if LLMs are intelligent they'd be able to determine that a path finding algorithm is necessary and have a sub agent code it up real quick. But apparently they just can't do that without humans stepping in to make it a standard tool for them.
Here's the paper on what they did for the Duke Harness: