Earlier quoted context omitted.
That's why you block ALL ads. Starve the beast. If an app has ads, I do not use it, end of story.
Unfortunately the "beast" is the Internet content itself. Even HN itself is a massive ad. We are lured here with tech links so YC companies can fish in curated waters for workers. That is explicitly why this board is hosted. The real fix is paying money for everything, but as evidenced by the many attempts at this, no one actually wants to pay. People overwhelmingly want to block ads and backdoor subscriptions. For e…
Usually a few enthusiasts can just bear the lion's share of the cost to create the infrastructure for a community, excess can go to long term contingency funding and, in the unfortunate case that a community completely runs out of funds then it'll stop existing until people care enough to create a new one.
Video hosting and the like are dramatically more expensive but they can be reasonably subscription based (see Nebula and Dropout[2] neither of which have the VC backing to light piles of money on fire just to sustain a user base) but not everything needs such a high level of technology.
Heck, back in the day the majority of traffic that a website that was ad-driven needed to host was the ads - if you were half-decent at writing asset caching rules images became a non-issue that were usually handled by proxies/other intermediaries.
Everything costs money - but it's important to remember that a lot of services charge a lot more money than they cost to run and that ad money is a lot less money than most people realize[1].
1. A big exception to this being things like newspapers which really are in a hard place. Their expense isn't in hosting or other technical doodads (e.g. the NYT Crossword puzzle) - the subscription you're paying is to afford the huge team of reporters and editors that are needed to produce the information gathering and presentation.
2. Edited to add - Dropout is probably a terrible example here since it's a lot more like a newspaper, only a sliver of the cost is technical, most of it goes to the production team and talent they're retaining. But I'll leave it in there unedited.