Earlier quoted context omitted.
It's not "node" or "Javascript" the problem, it's this convenient packaging model. This is gonna ruffle some feathers, but it's only a matter of time until it'll happen on the Rust ecosystem which loves to depend on a billion subpackages, and it won't be fault of the language itself. The more I think about it, the more I believe that C, C++ or Odin's decision not to have a convenient package manager that fosters a ca…
I've worried about this for a while with Rust packages. The total size of a "big" Rust project's dependency graph is pretty similar to a lot of JS projects. E.g. Tauri, last I checked, introduces about 600 dependencies just on its own. Like another commenter said, I do think it's partially just because dependency management is so easy in Rust compared to e.g. C or C++, but I also suspect that it has to do with the si…
My personal experience (YMMV): Rust code takes 2x or 3x longer to write than what came before it (C in my case), but in the end you usually get something much more likely to work, so overall it's kind of a wash, and the product you get is better for customers - you basically front load the cost of development.
This is terrible for people working in commercial projects that are obsessed with time to market.
Rust developers on commercial projects are under incredible schedule pressure from day 0, where they are compared to expectations from their previous projects, and are strongly motivated to pull in anything and everything they can to save time, because re-rolling anything themselves is so damn expensive.