It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
And that’s not even talking about porting the game to either Metal or an absolutely ancient OpenGL version that could be removed with any upcoming OS version. A significant effort just to address a tiny market.