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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

361–370 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#361
post #231

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

You can still play this way. I still mostly play WolfET because modern FPS games are too stressful and too much work.

I reinstalled it recently but I got baited so hard at all the servers filled with bots. For a second there I thought, "this game is totally NOT DEAD". Sadly, I couldnt find any non bot filled server with a decent ping.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#362
post #274

Earlier quoted context omitted.

People just made stuff for the fun of it

That still happens. You just have to look a bit more for it.

Agreed. I think we probably even have better tools to search for things now, but there's just so much more that in some ways it's harder to find that kind of stuff.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#364

Earlier quoted context omitted.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

Mostly non-AAA studio games. Then there's plenty of games with steam workshop or nexusmods support, even easier to mod these days as they use Unity or Unreal and you don't have to rely on an homegrown SDK release.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#365
post #18

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

You'll probably like this short series on fy_iceworld if you haven't seen it already: https://www.rockpapershotgun.com/the-legacy-of-fy_iceworld-c... But yes, I was never really a 1.6 player but I felt the same way about Garry's Mod maps. Joining a random server and seeing the maps and assets download and never really knowing what you were going to spawn into... it was wonderfully weird in a way that reminds me of th…

[deleted]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#366

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Oh man, brings me back. That public server was pot smoker's lounge (PSL) for me. No AWP!

Re: Counter-Strike: A billion-dollar game built in a dorm room

#367
post #240

I've played the WCG finals in Counterstrike 1.3 and what they've done to CS with the skin economy is tragic. The game got big because it was lightweight and accurate - a guy with better aim and low latency could take out 5-6 people on an opposing team with good strategy. Today the hitbox and damage taken is all dependent on things that do not include aim i.e. if you're one game away from losing, you will likely hit j…

This is just not true.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#368

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

I was thinking that really the article should have been about dust2. By far the most enduring map of any game ever created.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#370
post #90

Earlier quoted context omitted.

I have so much nostalgia for that time period. Counter-strike was my introduction to how the Internet and TCP/IP worked. I built my first PC to play it. I learned linux to run servers for it. It inspired me and my friends to learn C to try and make our own mod. I made a website for my clan, self hosted it, and registered a domain for it. The community was incredible, partly because of the server browser, as you point…

Counter-Strike was my introduction to actual programming! I learned to write AMX mods to help make administering our servers (banning cheaters and whatnot) mid-match possible without having to interrupt playing to open the console. > I found out there are third party server browsers for CS2 with modded servers. It is so tiny compared to the old days, but they exist. I played around on a couple around a year ago and h…

CS was my intro to programming as well. Although for me it was in a very simplistic form - buy macros. It was something like this in the userconfig.cfg that would load when you start the game:

```

alias "buyak" "buy ak47; buy vesthelm; buy primammo"

bind "F1" "buyak"

```

I guess this is more configuration than programming but as a kid it was a significant threshold still.

It also delighted me that you could bring up a console in game. So cool.

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