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How 'Factorio' seduced Silicon Valley and me

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Re: How 'Factorio' seduced Silicon Valley and me

#361
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

Games are much easier than real work and provide more consistent dopamine hits with their graphics, sound effects and feeling of progression. Factorio while fun is a long way from real work.

Re: How 'Factorio' seduced Silicon Valley and me

#362
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.…

Being someone who grew up on these games, I often think of the steep trade offs I made in childhood playing them.

If I’d spent all the time playing Guitar Hero playing an actual guitar instead, I’d be a real guitar hero.

I could also be a pro skater.

Re: How 'Factorio' seduced Silicon Valley and me

#363
post #206

Earlier quoted context omitted.

> You don’t need to make software for mass appeal. Some people, like myself, enjoy writing code but need a purpose to write code. If I don’t have a reason, or problem to solve, I can’t just sit down and start coding.

Try graphics programming. Endless fun to be had trying to recreate shaders and having cool ideas for different vfx.

Honestly, that fits into the same boat for me. I like fixing problems for people and I’m not particularly creative in the classical sense. So messing with visual effects for the sake of it doesn’t really do it for me. Weirdly, if someone needed it for something, I’d probably pull a 60 hour shift to figure it all out ;-P

Re: How 'Factorio' seduced Silicon Valley and me

#364

Earlier quoted context omitted.

I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.…

As someone that plays music professionally and who enjoyed Rock Band, I think that the issue is a lot of folks find satisfaction in matering skills and checking off boxes that other folks design for them. Designing a satisfying skill progression takes a lot of work. I know what I will have to do if I, say, take up mandolin again seriously, and it's daunting- and worse, maybe it won't even lead to a satisfying or usef…

I agree: a well-designed educational course can feel like a video game in some ways, in that you're learning at a high, consistent rate.

Re: How 'Factorio' seduced Silicon Valley and me

#365

I don't play computer games anymore. Factorio was the last game I played. I lost a weekend and ended up with a raging headache. Before that an MMORPG did the same A year before that it was Civilization IV, exactly the same, lost an entire weekend then never played it again. I don't think I am suited to games. Or maybe I just need more free time

"lost a weekend" - it's called having fun. You loose a week if you work for someone else.

Re: How 'Factorio' seduced Silicon Valley and me

#366
post #280
post #15

Earlier quoted context omitted.

I do get the appeal of games, it is one of my long-time passions, but indeed that's the issue with games like Factorio specifically, they feel too much like work, so might as well do work.

Are you working at Black Mesa research? Or maybe space communist office? Do you work on interplanetary industrial stuff?

Yes. Don’t you? Why not?

Re: How 'Factorio' seduced Silicon Valley and me

#367

Earlier quoted context omitted.

I feel the same about another pretty chill game, Dave the Diver. It has a great feedback loop, at the beginning Once I get successful in it, I'm like "but I should be making money in the real world, not this world" as I do have side projects. the game does turn into a slog, if you approach it that way

> Once I get successful in it, I'm like "but I should be making money in the real world, not this world" as I do have side projects. the game does turn into a slog, if you approach it that way Life is a slog if approached that way. Spending your time chasing more money instead of enjoying life is the quickest way to have a miserable existence.

Spending your (now short) life hungry and homeless on the streets is not enjoyable either.

Re: How 'Factorio' seduced Silicon Valley and me

#368

Earlier quoted context omitted.

Mindusry scratches the same itch, but in perhaps a slightly more appealing way for me at least. Rather than the entire game being dedicated to creating one massive monolith dedicated to the one goal of rocket building or whatever, there are many different levels each where you’re just playing classic tower defense and using the layout of the map to your advantage to extract resources and kill bad guys. It’s casual an…

I think Factorio, Mindustry and Satisfactory is a "choose one" trio for any gamer to like. They share similar goals (factory building), but approaches are quite different.

Not sure what "choose one" means here. I liked Factorio and Satisfactory, but didn't like Mindustry.

Re: How 'Factorio' seduced Silicon Valley and me

#369

Earlier quoted context omitted.

I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.…

Being someone who grew up on these games, I often think of the steep trade offs I made in childhood playing them. If I’d spent all the time playing Guitar Hero playing an actual guitar instead, I’d be a real guitar hero. I could also be a pro skater.

On the other hand, video games enable a wide breadth of intellectual experiences.

Being a simulated guitar hero and simulated pro skater is more enriching than the likely baseline of having zero experience with either.

And, video games can help in discovering real world passions — the number of guitarists who found their inspirational spark through Guitar Hero is likely significant. Same for Factorio or Minecraft -> programming.

Re: How 'Factorio' seduced Silicon Valley and me

#370

Earlier quoted context omitted.

I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.…

Being someone who grew up on these games, I often think of the steep trade offs I made in childhood playing them. If I’d spent all the time playing Guitar Hero playing an actual guitar instead, I’d be a real guitar hero. I could also be a pro skater.

If I could have got a steady hand with tweezers, I could easily have been a surgeon. Real patients probably don’t have noses that light up, which reduces distractions too!
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